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Mechanic: Totem
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============
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---------------
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## Description:
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The totem mechanic places an invisible "totem", similar to the
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The totem mechanic places an invisible "totem", similar to the
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[projectile](/skills/mechanics/projectile) mechanic, except that it
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[projectile](/skills/mechanics/projectile) mechanic, except that it
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... | @@ -11,35 +12,23 @@ their defined radius until their charges or duration run out. They're |
... | @@ -11,35 +12,23 @@ their defined radius until their charges or duration run out. They're |
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useful for creating ground effects with particles, such as clouds of
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useful for creating ground effects with particles, such as clouds of
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poison or land mines.
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poison or land mines.
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Attributes
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## Attributes:
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----------
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default Value |
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|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
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|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
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| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
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| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
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| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
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| onHit | oH | Meta-Skill executed when the totem hits something. Targets hit are inherited by the meta-skill. | None |
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| onEnd | oE | Meta-Skill executed when the totem ends. | None |
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| onStart | oS | Meta-Skill executed when the totem starts. | None |
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| Interval | i, int | How often (in ticks) the totem ticks | 4 |
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| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the totem. | 1.25 |
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| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the totem. | Horizontal Radius |
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| Duration | md | The max duration (in ticks) the totem will persist. | 200 |
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| YOffset | yo | How high off the target the totem will spawn. | +1 |
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| HitPlayers | hp | Whether can hit players. | true |
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| HitNonPlayers | hnp | Whether can hit non players. | false |
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| HitTarget | ht | Whether can hit skill target. | true |
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| HitTargetOnly | | Whether only can hit skill target | false |
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Examples
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--------
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```
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Inherits attributes from [Projectile](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/projectile)
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MyFirstTotem:
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## Examples:
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```yaml
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MyFirstTotem:
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Skills:
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Skills:
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- totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self
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- totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self
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MFT_TICK:
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MFT_TICK:
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Skills:
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Skills:
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- damage{a=3}
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- damage{a=3}
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``` |
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``` |
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\ No newline at end of file |