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    • Skills
  • Effects

Last edited by Phillip May 28, 2022
Page history

Effects

Skill Effects

Skill Effects (or effect mechanics) are a special type of mechanic specifically designed to create special effects. These are called just like any other skill mechanic in your mob's Skill List, or you can add them to your own skills and even combine them.

Most effects are able to target both Entities and Locations. You control what your effect targets using a Targeter.

Audience arguments (audience=World, audience=Target, audience=Caster, Etc.) can be used to display the effect only to a specific group, rather than the entire server. This can be useful in preventing too many particles from being displayed to everyone which can cause lag.

Syntax

A lot of effects don't have any options. To call them, you just call the skill effect:name, for example:

Skills:
- effect:flames @target
- effect:lightning @self
- effect:ender @PlayersInRadius{r=20}
- effect:ender @PlayersInRadius{r=20}
- effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target

Effects

Effect Mechanic Description
Black Screen Blacks out the target's screen for the duration
Block Mask Temporarily masks a block as a different block
Block Unmask Unmasks blocks that have been masked
Block Wave Creates a wave of blocks at the target location
Bloody Screen Makes the target's screen glow red
Ender Causes the "Ender" effect
Ender Beam Creates the enderbeam effects at the target (similar to End Crystals)
Explosion Causes an explosion effect
Firework Causes a firework explosion (currently not working in most builds)
Flames Causes the Mob Spawner flame effect
Geyser Creates a "geyser" of water or lava
Glow Gives the target the glow effect with different colors (req. GlowAPI)
GuardianBeam Draw a guardian beam between the origin and the target
Item Spray Sprays temporary items around the target
Lightning Causes a fake lightning strike
Particles Creates particle effects around the target
Particle Box Draws a box of particles around the target
Particle Line Draws a line of particle effects to the target
Particle Orbital Draws orbiting particle effects around the target
Particle Ring Draws a ring of particles around the target
Particle Sphere Draws a sphere of particles around the target
Particle Tornado Draws a persistent "tornado" of particles at the target
Play Animation Forces the entity to play an animation
Recoil Kicks the target's screen
Skybox Alters the target's skybox
Smoke Creates a puff of smoke
Smoke Swirl Creates a persistent "swirl" of smoke
Sound Plays a sound effect from both vanilla Minecraft and resource packs
Spin Causes the mob to spin
StopSound Stops a sound effect from playing
TotemOfUndying Plays the effect of a player resurrecting
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