Spawners allow you to define specific points in your worlds at which your custom mob creations can spawn. They can be used with a variety of useful options such as; conditions, built-in timers, cooldowns, and warmups.
Note that Spawners use the old conditions system. You can find them here: Legacy Conditions
You can create spawners directly ingame by using Commands or by creating the a configuration file in the folder /MythicMobs/Spawners. Note that once a spawner-configuration file has been loaded onto a running server, it can only be edited by ingame commands. If you want to edit an already loaded spawner-configuration file in a text-editor, you have to stop the server while you do so.
Pros of Spawners
- Doesn't require natural mob spawning to be enabled to work.
- Allows for much more control over your spawning implementation as you can specify exactly where and how each mob spawn.
- Support timers, leashing and other features.
- Great for populating small arenas or dungeons.
Cons of Spawners
- Setup can be time consuming, especially for larger implementations.
- Can become very difficult to manage if not planned out correctly.
- Mobs need to be configured appropriately.
SpawnerName: MobName: mobTypeName World: worldname SpawnerGroup: GroupName X: 0 Y: 0 Z: 0 Radius: 0 RadiusY: 0 UseTimer: true MaxMobs: 1 MobLevel: 1 MobsPerSpawn: 1 Cooldown: 0 CooldownTimer: 0 Warmup: 0 WarmupTimer: 0 CheckForPlayers: true ActivationRange: 40 LeashRange: 32 HealOnLeash: false ResetThreatOnLeash: false ShowFlames: false Breakable: false Conditions:  ActiveMobs: 1
|mobtype: <mobtype> or mobname: <mobtype>:||This is mob type that the spawner will spawn. Can only be set to an internal MythicMobs mob. Allows for an array of mobs with weightings.||/mm s set [name] mobtype 25%Mob1,25%Mob2,50%mMob2||N/A|
|world: <worldname>:||This is the filename of the world where the spawner is located||/mm s set <name> world <world>||Creation World|
|spawnergroup: <group name>||This sets the group name for the spawn. For larger configurations, such as if you are populating a dungeon, you can group all spawners and then change the settings for them all at the same time.||/mm s set g:<group> <setting> <value>||N/A|
|X: / Y: / Z:||Coordinates of the spawner||Creation Location|
|radius: <number>||This is the radius around the spawner at which the mob can spawn.||/mm s set <name> radius <radius>||0|
|radiusY: <number>||This is the vertical radius around the spawner at which the mob can spawn||/mm s set <name> radiusy <radius>||0|
|usetimer: <true/false>||Whether or not the spawner activates on a timer.||/mm s set <name> usetimer <true/false>||True|
|maxmobs: <number>||This is the max number of mobs that can be spawned and existing in the world for this spawner. Must be equal to or greater than mobsperspawn||/mm s set <name> maxmobs <amount>||1|
|moblevel: <number>||This is the level of the mob that should spawn from this spawner. Mob must have level configuration for this to work.||/mm s set <name> moblevel <level>||1|
|mobsperspawn: <number>||This is the number of mobs spawned each time the spawner spawns a mob.||/mm s set mobsperspawn <amount>||1|
|cooldown: <number>||This the amount of time in seconds that the spawner waits after a mob has been spawned before another mob is spawned.||/mm s set cooldown||0|
|cooldowntimer: <number>||This option is set automatically by the spawner. Used to bridge cooldowns over server reboots.||does not require any user setting|
|warmup: <number>||The amount of time in seconds before the spawner starts cooldown. Warmup starts on activation and if maxmobs is reached and a mob dies.||/mm s set warmup||0|
|warmuptimer: <number>||This option is set automatically by the spawner, used to bridge warmups over server reboots.||does not require any user setting.|
|checkforplayers: <true/false>||Whether or not players must be near the spawner for it to "activate"||true (recommended for performance)|
|activationrange: <number>||What radius must players be within for the spawner to activate.||40 blocks|
|leashrange: <number>||This is the max distance that a mob can move from its spawn location before it is teleported back.||/mm s set <name> leashrange <distance>||-1(none)|
|healonleash: <true/false>||Whether the mob should heal to full health when it leashes back to its spawner||/mm s set <name> healonleash <true/false>||false|
|resetthreatonleash: <true/false>||Resets ThreatTables (if enabled) when a mob teleports back to its spawner.||false|
|showflames: <true/false>||Set this to true to show flames around the spawner.||/mm s set <name> showflames <true/false>||false|
|breakable: <true/false>||Determines if the spawner is broken with the block it is placed on||false|
|conditions:||et conditions to be met for the spawner to activate.||/mm s addcondition <name> <condition> <action>||None|
|activemobs: <number>||Used to keep track of mobs connected to (spawned by) the spawner.||it does not require any user setting.|
Note on timing of spawns:
Timing: warmup-> mob spawns-> cooldown-> mob spawns*>