5.1.0 (Dev Builds)
General
- Added 1.19 support
Mechanics
Damage
- Added
ignoreEnchants=true/false
Conditions
NEW: HasAI
- Tests if the target has AI
Custom AI
NEW: MoveToWater
NEW: MoveToBlock
moveToBlock{material=STONE;radius=8;radiusY=2;speed=0.9}
NEW: MoveToLava
Bug Fixes/Other
- Fixed NPE when loading MythicItems
- Fixed NPE with owner mechanics/conditions
- Fixed cyclical dependency issues with ModelEngine and ProtocolLib
- Fixed a spawning errors with the api
- Fixed NPE in MythicMobSpawnEvent#getMythicSpawner
- Fixed inaccurate skill cooldown
- Add "<#>" to be able to comment out lines on inline metaskills
- Fixed NPE in raytrace mechanics
5.0.4
Mechanics
onDamaged Aura
Added deflectProjectiles and deflectConditions options to onDamaged aura
Conditions
NEW: BowTension Condition
Triggers
- Added ~onBreed trigger
- Added ~onPress trigger (Requires MythicKeys)
- Added ~onRelease trigger (Requires MythicKeys)
Targeters
- Added limit,sort options for location targeters
NEW: @Mom and @Dad
- Targets parents when mob was bred
@Forward
- Added lockpitch=true option
@TargetLocation
- Updated @TargetLocation to use raytracing for players to be more accurate
Custom AI
- Added breed goal for animals
Bug Fixes/Other
- Readded
Options.AppendType: false
option for items - Placeholder support for horizontalradius in Projectile/totem/missile
- Fixed crashing issue with mob types that no longer exist
- Fixed several major compatibility issues
- Fixed NPE in boss bars
- Fixed orbital bullets spawning at the center point
- Fixed speedModifier to several AI goals and goto mechanic
- Fixed BlockWave not working on 1.18.2
- Fixed color code issues
- Fixed some placeholder NPEs
- Fixed message formatting
- Fixed some blackmask effect issues
- Fixed vanilla mobs not working with spawn command
- Fixed WorldGuard support not considering “block-plugin-spawning: false”
- Fixed NPE with new model system
- Fix mutators not working on @TriggerLocation
- Fixed display issues with item drop type
- Fixed Model Engine Sub-hitbox compatibility
- Fixed yRadius in BlocksNearOriginTargeter
- Fixed placeholders not parsing correctly in varequals
- Fixed some issues with GoToLocation AI goal
- Fixed RandomSpawns affecting vanilla mob spawning rate
- Fixed bug with HolographicDisplays support
- Fixed lag issues from ProtocolLib/ removed PL features since they aren't really relevant anymore
- Fixed &r
- Fixed shields always having a banner
- Fixed placeholders in skill cooldowns
- Fixed NPE with mob spawners
- Fixed mobs doing damage even if damage is set to 0
- Fixed oxygen mechanic running async
- Fixed taming mobs with Options.Tameable: false set
- Fixed trigger not passing in onAttack aura
- Fixed trigger not passing in onDamaged aura
5.0.2
Bug Fixes/Other
- Fixed several major compatibility issues
5.0.1 (Beta Build)
Highlights
- Now requires Java 16
- Mythic API being separated out into an independent module (for add-on authors)
- Major API rewrite
- Registering custom triggers
- Native model configuration for ModelEngine
- MythicKeys mod support
General
Model Configuration
You can now configure ModelEngine models inside your mob.
Mob:
Model: [model id]
or with more options...
Mob:
Model:
Id: [model id]
ViewRadius: 64
Drive: true
DamageTint: true
etc...
Conditions
NEW: isFrozen
- Tests if the targeted entity is frozen
Targeters
Mechanics
NEW: onKeyPress
- Requires MythicKeys mod for the client and MythicKeysPlugin for the server.
- Applies an aura to the targeted player and triggers a skill when the targeted player presses a key
onKeyPress{key=minecraft:server;onPress=metaSkillHere}
NEW: onKeyRelease
- Requires MythicKeys mod for the client and MythicKeysPlugin for the server.
- Applies an aura to the targeted player and triggers a skill when the targeted player releases a key
onKeyRelease{key=minecraft:server;onRelease=metaSkillHere}
NEW: ShieldBreak
- Breaks the target player's shield block and disables their shield for
duration
ticks.
PasteSchematic
- Changed fawePaste to PasteSchematic, now works with regular WorldEdit
- Added rotation=90/180/-90 to fawepaste mechanic
Bug Fixes/Other
- Fixed mob drops on non-paper spigot
- Fixed onHitSkill for shoot mechanic not inheriting skill variables, closes #687 (closed)
- Added
min(x, y)
,max(x, y)
,atan2(y, x)
math functions. You can see all the supported operators and functions in Math, and you can make suggestions to add more operators and functions to gitlab - Fixed several mob AIs. closes #681 (closed)
- Fixed NPE with WorldGuard support
- Fixed disguises sometimes not disappearing on mob removal
4.14.2
Commands
- Made reload command sync again for now, added -a flag to make it async
Mechanics
NEW: GoTo
NEW: onJump
- Applies an aura to the targeted entity and triggers a skill when the entity jumps
NEW: onSwing
- Applies an aura to the targeted player and triggers a skill when the player swings/left clicks
NEW: onInteract
- Applies an aura to the targeted entity and triggers a skill if the entity is interacted with.
Conditions
NEW: Charged
- True if a creeper is charged
NEW: Plugin
- plugin{p=XXXXXX}
- Returns true if the specified plugin is running on the server
NEW: Premium condition
- Returns true if Mythic Premium is running
Bug Fixes/Other
- Added several
Targeter
default options in config.yml - Added missing
FALLING_SPORE_BLOSSOM
andSPORE_BLOSSOM_AIR
particles - Changed
os
toosh
for onshoot aura option - Updated to support latest MythicLib
- Double-check that chunk is actually loaded when EntitiesLoadEvent fires
- Fixed an issue with MythicMobs trying to remove players
- Fixed setowner and removeowner modifying mob health
- Fixed an issue with randomspawner disabling MM if a biome is not valid.
- Fixed maxdistance attribute in shoot mechanic and also added placeholder support to it
- Fixed an issue with giveitem mechanic
- Fixed NPE in summon mechanic
- Fixed blocktype condition not checking for two or more block types.
- Fixed NPE in equip mechanic
- Fixed NPE in mob manager
- Fixed PlayersInRadius condition being wildly inaccurate on distance
- Fixed to return 'undefined' instead of null for unset string variables
- Fixed DynamicTrades for villagers not loading without any regular trades
4.14.1
API
- Added MythicMobInteractEvent
Bug Fixes/Other
- Fixed placeholders parsing as math if decimals don't start with 0
- Improved tracking of vanilla types
- Fixed reloading error with some conditions
4.14.0
Highlights
- Added 1.18.1 support
- Bouncy projectiles
- A few bug fixes
General
- Added 1.18.1 support
- Changed reload command to run async
Mechanics
Projectile
- Added hugLiquid=true option - when using hugSurface will also move on top of liquids.
- Added bounce=true option (premium-only)
- Added bounceVelocityMod option (defaults to 0.9)
Adding bounce=true will cause projectiles to bounce off of surfaces instead of just stopping. Every time it bounces, its velocity will be multiplied by bounceVelocityMod.
The bounding box used for bouncing is calculated using the projectile's hit radius options, so if the projectile seems to be bouncing when it isn't close to a surface and you want more accuracy, try lowering the hit-radius!
Calculating the physics for bouncing is quite intensive, so don't go too crazy with it on weaker servers!
NEW: ConsumeSlot
- removes any item in the specified slot of the player's inventory.
consumeslot{slot=25;amount=21} @PlayersInRadius{r=10}
consumeslot{slot=HAND;amount=21} @PlayersInRadius{r=10}
NEW: PickUpItem
NEW: StopSound
- effect:stopsound{sound=ambient.cave;soundcategory=master} @target
- Stops a specific sound from being played to the targeted player.
NEW: onDeath
- Added onDeath aura. Treat it as if it was ~onDeath trigger and not use any targeters that will target the entity that died.
NEW: onBlockPlace
- Aura that fires when the target places a block.
NEW: TakeItem
- removes a certain amount of items from the player's inventory.
- takeitem{i=myTestItem;amount=20} @PlayersInRadius{r=10}
Delay
- Added placeholder support
Firework
- Completely rewritten and fixed
ItemSpray
- Allow drop tables for itemSpray effect (will use random items from it)
RandomSkill
- is now weighted.
- skill weight defaults to 1 if not specified
- randomskill will not select a skill with weight of 0.
- Here are a few examples:
- randomskill{skills=metaskill 95,otherskill 4,someskill 0,testskill}
- randomskill{skills=metaskill 200,otherskill 0.25,someskill 55.23,testskill}
SendTitle
- Can use hex colors
Targeters
NEW: RingAroundOrigin
- Targets points in a ring around the skill origin
- Aliases:
RAO
@ringaroundorigin{radius=#;points=#}
NEW: RandomLocationsNearOrigin
- Targets random locations near the skill origin
- Aliases:
RLO
,randomLocationsOrigin
,RLNO
@randomlocationsnearorigin{amount=#;radius=#;minr=#;spacing=#}
NEW: RandomLocationsNearCaster
- Targets random locations near the skill caster
- Aliases:
RandomLocations
,RL
@randomlocationsnearcaster{amount=#;radius=#;minr=#;spacing=#}
TargetLocation
- Added maxDistance option (defaults to 30 blocks)
Ring Targeter
- Added rotZ, rotY, rotZ options to rotate the ring
Conditions
NEW: ItemIsSimilar
- Tests if the item from the specified slot is similar to the item being compared
- itemissimilar{i=myTestItem;slot=25} true
- itemissimilar{i=myTestItem;slot=CHEST} true
NEW: EntityItemIsSimilar
- Tests if the item entity's ItemStack is similar to the item being compared
- entityitemissimilar{i=myTestItem} true
NEW: EntityItemType
- Tests the item type of the target item entity, will check the item's custom model data.
- entityitemtype{types=diamond} true
NEW: EntityMaterialType
- Tests the material type of the target item entity
- entitymaterialtype{types=diamond} true
Entity Types
NEW: ITEM
Placeholders
- Added
<random.float.#to#>
which returns a random floating point number in a specified range - Added
<target.held.item>
and<trigger.held.item>
- Added
<caster.display>
Random Spawns
- Added Cooldown option for random spawners (in seconds)
Bug Fixes/Other
- Fixed FillChest mechanic only filling chests with vanilla items
- Allow ~onSignal to trigger multiple skills with the same signal ID
- Fixed SpawnMob command spawning the base mob instead of the overridden vanilla mob if there's any in the VanillaMobs.yml
- Show droptables in get/give command
- Fixed NPE in orbitals when using MOB as the bullet type
- Fixed command drops executing only one command
- Fixed MobsInRadius condition not working in RandomSpawns
- Fixed targeting issues with auras
- Fixed
Options.PreventSlimeSplit
- Fixed precision issue with VariableAdd and VariableSubtract (#531 (closed))
- Fixed PlayerWithin-type conditions to ignore creative/spectator players
- Fixed an issue with inline skills/conditions needing space before
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