All available options will be listed here.
These options must be placed under the Options:
tag inside your item configurations.
example_item:
Id: diamond
Options:
SomeOption: value
Universal Options
These options are applicable to all items:
Repairable
Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
Will override the RepairCost option.
Defaults to false
.
Options:
Repairable: false
RepairCost
Sets the repair cost of the item.
If set to less than 0, the vanilla one will be used.
Defaults to -1
.
Options:
RepairCost: 10
Unbreakable
Sets the unbreakable tag on the item.
Items with this set to true will not lose durability.
Defaults to false
.
Options:
Unbreakable: true
HideFlags
Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
Defaults to false
.
Options:
HideFlags: true
PreventStacking
Prevents the item from stacking to similar items.
Defaults to false
.
Options:
PreventStacking: true
ItemModel
The model that should be applied to the item, which works like this item component
MODELED_ITEM:
Id: PAPER
Display: '&dKing Helmet'
Options:
ItemModel: SomeModel
Playerheads
Only applicable to playerhead type items
Player
Sets the texture of the player head.
The value must be the IGN of the target player.
Player heads must use data value 3 for this to work.
Options:
Player: Herobrine
SkinTexture
Also sets the texture of the player head, but instead uses a SkinURL.
- Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere.
- Use http://mcuuid.net/ to find the trimmed uuid of the player.
Player heads must use data value 3 for this to work.
This option also supports hashes.
Options:
SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
Dyeable Items
Color
Dyes the armor piece to a color according to RGB settings. 0-255.
Alternately can use a predefined color. Found here.
Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value.
Only usable on leather armor type, banners, shields and such.
Options:
Color: RED
Options:
Color: 102,102,153
Fireworks
Options for the FIREWORK and FIREWORK_CHARGE items
For Colors and FadeColors, you can specify what colors you want using the format RED,GREEN,BLUE
Firework:
Colors:
- 255,0,255
- 0,0,0
FadeColors:
- 200,0,0
Flicker: true
Trail: true
Books
Options for book items
Title
The title of the book.
Defaults to Unknown
.
Title: <green>How to make YouTube Videos
Author
The author of the book.
Defaults to Unknown
.
Author: CarsonJF
Pages
A list, with each entry being a page of the book.
Pages:
- "Page 1"
- "Page 2\n\nwith some other lines"
- "Page 3"
Examples
ClothSlippers:
Id: 301
Data: 0
Display: '&fCloth Slippers'
Lore:
- ''
- 'So Soft!'
- ''
Enchantments:
- DURABILITY:1
Options:
Color: 200,200,200
Lots of possible options included:
TestHead:
Id: 397
Data: 3
Options:
Player: Rickyling
dat_item_though:
Id: banner
Data: 4
Display: '&c&lThe Banner&r'
Lore:
- ''
- '&rIt<&sq>s the perfect stone.'
- '&cNever question that.'
- ''
Amount: 8
Options:
Color: 200,200,200
Unbreakable: true
Enchantments:
- DURABILITY:1
- ARROW_FIRE:10
An example of a firework rocket
FireworkGoBoom:
Id: FIREWORK_ROCKET
Display: 'Rocket'
Firework:
Colors:
- 255,0,255
- 0,0,0
FadeColors:
- 200,0,0
Flicker: true
Trail: true