Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 132
    • Issues 132
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • totem

Last edited by Lxlp 5 months ago
Page history
This is an old version of this page. You can view the most recent version or browse the history.

totem

============

Description:

The totem mechanic places an invisible "totem", similar to the projectile mechanic, except that it doesn't move. Much like projectiles, you can use onTick skills to create effects in order to identify the totem's location.

Totems will pulse their onHit skill on any targets that come within their defined radius until their charges or duration run out. They're useful for creating ground effects with particles, such as clouds of poison or land mines.

Attributes:

Attribute Aliases Description Default Value
Charges ch, c Determines how many times the totem can hit something before disappearing. 0

Inherits attributes from Projectile

Examples:

MyFirstTotem:
  Skills:
    - totem{ch=1;i=1;md=8;onTick=MFT_TICK} @self

MFT_TICK:
  Skills:
    - damage{a=3}
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Examples
Useful Tips