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  • summon

Last edited by Lxlp 2 months ago
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summon

Description

Summons mobs of the given type around the target.

Attributes

Attribute Aliases Description Default
type t, mob, m The type of mob to summon. Can be a Mythic Mob type or a regular entity type SKELETON
amount a The number of mobs to summon. 1
level l The level of the mob being summoned 0
radius r, noise, n The radius around the target within which the mobs will be summoned 0
yRadius yr, ynoise, yn Overrides the Y component of radius. radius
yRadiusUpOnly yradiusonlyup, yruo, yu Whether the Y spread should only go upward, not downward. false
velocity v, force, f The maximum initial velocity the mob will have once summoned, making the mob be propelled in a random direction 0
yvelocity yv, yforce, yf Same as velocity, but only applied to the y axis velocity
onSurface os, s (true/false) Whether the mobs should be spawned only on a solid block false
copyThreatTable ctt Whether the summoned mobs should copy the parent's threat table. Requires threat tables to be enabled on the summoned mob to function. false
inheritThreatTable itt Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. false
inheritFaction if Whether the summoned mobs should have the same faction as the parent true
inheritdespawn inheritdespawnoption, ido Whether the summoned mob should inherit the caster's Despawn Option false
summonerIsOwner sio Whether to set the summoner as the owner of the mob. true
summonerIsParent sip Whether to set the summoner as the parent of the mob. true

Examples

This example would summon 5 wither skeletons around the target players.

RaiseSkeletons:
  Skills:
  - summon{type=WITHER_SKELETON;amount=5;radius=4} @PIR{r=20}
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