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Mechanic: Signal
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================
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================
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*Added in version 2.2.1*
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*Added in version 2.2.1*
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## Description:
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Sends a signal to the specified targeter. Won't do anything when
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Sends a signal to the specified targeter. Won't do anything when
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targeted at players. The signal can be composed of any string. The
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targeted at players. The signal can be composed of any string. The
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mob(s) that receives the signal can only act upon it if it has a
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mob(s) that receives the signal can only act upon it if it has a
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... | @@ -12,8 +13,7 @@ The signal can either be matched by comparing directly behind the |
... | @@ -12,8 +13,7 @@ The signal can either be matched by comparing directly behind the |
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trigger (~onSignal:*ping*) or by the new
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trigger (~onSignal:*ping*) or by the new
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[lastsignal-condition](http://www.mythicmobs.net/manual/doku.php/conditions/start).
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[lastsignal-condition](http://www.mythicmobs.net/manual/doku.php/conditions/start).
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Attributes
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## Attributes:
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----------
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|--------------------|---------------|
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|-----------|---------|--------------------|---------------|
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... | @@ -21,28 +21,28 @@ Attributes |
... | @@ -21,28 +21,28 @@ Attributes |
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Examples
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## Examples:
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--------
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This example would make the "Master" mob signal it's minions a radius of
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This example would make the "Master" mob signal it's minions a radius of
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20 blocks to shoot an arrow the nearest players, relative to the minions
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20 blocks to shoot an arrow the nearest players, relative to the minions
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positions, upon being damaged.
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positions, upon being damaged.
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Mobfile:
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```yaml
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```yml
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# Mob file:
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Master:
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Master:
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Type: zombie
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Type: zombie
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Skills:
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Skills:
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- summon{m=Minion} @self ~onSpawn
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- summon{m=Minion} @self ~onSpawn
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- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
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- signal{s=ATTACK} @MobsInRadius{r=10;t=Minion} ~onDamaged
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Minion:
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Minion:
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Type: baby_zombie
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Type: baby_zombie
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Skills:
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Skills:
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- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
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- skill{s=ShootAttacker} @NearestPlayer ~onSignal:ATTACK
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```
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```
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Skillfile:
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```yml
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```yaml
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ShootAttacker:
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# Skill file:
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Skills:
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ShootAttacker:
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- shoot{t=arrow}
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Skills:
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- shoot{t=arrow}
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``` |
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``` |
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\ No newline at end of file |