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## Description
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Creates a line of particles from the caster to the targeted entity or location. Extension of the [Particle Effect](/skills/effects/particles).
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Creates a line of particles from the caster to the targeted entity or location.
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A list of particle types can be found [here](/skills/effects/particles/types).
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## Attributes
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This effect extends the general [Particle Effect](/skills/effects/particles) and uses all attributes from it.
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Particle attributes are “per point” in this effect, so keeping 'amount' low is recommended.
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| Attribute | Alias | Description | Default Value |
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| --------------- | -------- | --------------------------------------------------- | ------------- |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| distanceBetween | db | The distance between each point in the line | 0.25 |
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| startYOffset | syo | Offset Y location of the starting point of the line | 0 |
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| targetYOffset | tyo | Offset Y location of the target point of the line | 0 |
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| fromOrigin | fo | Whether to draw the line from the origin instead | false |
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| xSpread | xs | Spread of particles on the x axis | 0 |
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| ySpread | ys | Spread of particles on the y axis | 0 |
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| zSpread | zs | Spread of particles on the z axis | 0 |
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| startYOffset | syo, ystartoffset, ys| Offset Y location of the starting point of the line | 0 |
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| targetYOffset | tyo, ytargetoffset, yt | Offset Y location of the target point of the line | 0 |
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| fromOrigin | fo | Whether to draw the line from the [@origin] instead | false |
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| zigzag | zz | Whether to draw the line to the target as a zigzag | false |
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| zigzags | zzs | Amount of zigzags when using the zigzag option | 10 |
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| zigzagOffset | zzo | Offset of each zigzag | 0.2 |
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| maxdistance | | The maximum distance the line can reach | 256 |
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| maxdistance | md | The maximum distance the line can reach | 256 |
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> This mechanic inherits every attribute of the [Particle](skills/mechanics/particle) mechanic
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>> The particles are generated “per point” in this mechanic, so keeping `amount` low is recommended.
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## Examples
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Example would draw a beam of fire from the origin to the target.
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```yaml
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FlameParticleLine:
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Skills:
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- effect:particleline{particle=flame;amount=1;fromOrigin=true} @target
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- particleline{particle=flame;amount=1;fromOrigin=true} @target
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```
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## Aliases
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- [x] effect:particleline
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- [x] e:pl
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- [x] pl
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<!-- LINKS -->
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[@origin]: skills/targeters/origin |
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\ No newline at end of file |