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what your effect targets using a [Targeter][].
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# THIS PAGE IS CURRENTLY BEING MOVED OVER TO THE MECHANICS ONE, SOME LINKS MAY BECOME TEMPORARILY BROKEN DURING THIS PROCESS
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## Syntax
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A lot of effects don't have any options. To call them, you just call the
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skill **effect:name**, for example:
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[skill mechanic]: /skills/mechanics/
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[Targeter]: /skills/targeters/
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[Atom]: /skills/effects/atom
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[BlackScreen]: /skills/effects/blackscreen
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[BlockMask]: /skills/effects/blockmask
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[BlockUnmask]: /skills/effects/blockunmask
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[Atom]: /skills/mechanics/atom
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[BlackScreen]: /skills/mechanics/blackscreen
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[BlockMask]: /skills/mechanics/blockmask
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[BlockUnmask]: /skills/mechanics/blockunmask
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[BlockWave]: /skills/effects/blockwave
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[BloodyScreen]: /skills/effects/bloodyscreen
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[Ender]: /skills/effects/ender
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[GuardianBeam]: /effects/guardianbeam
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[ItemSpray]: /skills/effects/itemspray
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[Lightning]: /skills/effects/lightning
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[Particles]: /skills/effects/particles
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[Particles]: /skills/mechanics/particle
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[ParticleBox]: /skills/effects/particlebox
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[ParticleEquation]: /skills/effects/particleequation
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[ParticleLine]: /skills/effects/particleline
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[StopSound]: /skills/effects/stopsound
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[ThunderLevel]: /skills/effects/thunderlevel
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[TotemOfUndying]: /skills/effects/totemOfUndying
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[Atom]: /skills/effects/atom
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[Atom]: /skills/mechanics/atom
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[ParticleVortex]: /skills/effects/particlevortex
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[DNA]: /skills/effects/dna
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[PlayAnimation]: /skills/effects/playanimation |
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\ No newline at end of file |