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Mechanic: Velocity
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==================
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==============
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## Description:
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Modifies the velocity of the targeted entity(s). May be used on players,
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too. Useful for all sorts of things like true knockback resistance,
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force-skills or simulated wind.
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Attributes
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----------
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## Attributes:
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|-------------------------------------------------------------------------|---------------|
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... | ... | @@ -16,26 +16,23 @@ Attributes |
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| velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
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| relative | | If the change in velocity should be relative to the target's facing direction. In this instance, the `z` axis becomes `forward/backward`, `y` becomes `up/down` and `x` becomes `left/right` | false |
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Examples
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--------
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## Examples:
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This example will stop all momentum of the casting mob upon taking
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damage. The effect will only last until the mob decides to move again or
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is moved by other sources.
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```yaml
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internal_mobname:
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Type: Zombie
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Skills:
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- velocity{m=set;x=0;y=0;z=0} @self ~onDamaged
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internal_mobname:
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Type: Zombie
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Skills:
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- velocity{m=set;x=0;y=0;z=0} @self ~onDamaged
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```
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While the example above works most of the time, the bow's ARROW_KNOCKBACK enchantment will still manage to move them. This can be prevented by doing a slight modification to the mechanic, as shown below.
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```yaml
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internal_mobname:
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Type: Zombie
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Skills:
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- velocity{m=set;x=0;y=0;z=0;delay=1} @self ~onDamaged
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internal_mobname:
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Type: Zombie
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Skills:
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- velocity{m=set;x=0;y=0;z=0;delay=1} @self ~onDamaged
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``` |
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\ No newline at end of file |