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  • speak

Last edited by Lxlp 1 week ago
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speak

Description

Makes the caster speak using chat and speech bubbles. Supports Holograms.

  • Now allow hex colors in the format <#FFFFFF>
  • Now supports gradients in the format <gradient:#color1:#color2>text</gradient>
  • Now supports <rainbow>text</rainbow>
  • Now supports hover text in the format <hover:show_text:'hover text??'>hover over me!</hover>
  • Now supports clickable text in the format <click:run_command:/say hello>click me!</click>
  • You can force a new line in the hologram by using \n

Attributes

Attribute Aliases Description Default
offset o The y offset for the hologram. 0.6
radius r The radius of entities which will see the chat message 12
maxlinelength ll, mll, ml The maximum length of the hologram 22
lineprefix lp The prefix for the hologram. &f
message m The message to be displayed (affects both hologram and chat)
chatprefix cp The prefix for the chat message <caster.name>&f<&co>
duration d, t The amount of time the hologram will be displayed for. MESSAGE LENGTH * 4
sendchatmessage chatmessage, chat Whether the message shows up in chat true
audience The Audience of the mechanic tracked

Examples

  Skills:
  - speak{
    offset=0.6f;
    radius=30;
    maxlinelength=22;
    lineprefix="&5";
    message=" I just spawned!";
    chatprefix=<caster.name>&f<&co>;
    duration=200} @self ~onSpawn
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