Description
Shoots a shulker bullet at the target entity, giving them levitation on hit.
Requires a target entity. Does not work well with location targeters
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
type | t | The type of the bullet | arrow |
damage | d | The damage of the bullet | 5 |
bounce | Whether the bullet should bounce | false | |
interval | int, i | how often in ticks this mechanic updates | 4 |
onTick | oT, m, meta, ontickskill, s, skill | the skill this mechanic calls each interval | |
onHit | oH, onhitskill | the skill this mechanic calls when it hits the target | |
onEnd | oE, onendskill | the skill this mechanic calls when it ends | |
startyoffset | syo | The starting y offset of the bullet | 0 |
forwardoffset | startfoffset, sfo | The forward offset of the bullet | 0 |
Examples
This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them.
TestingShootShulkerBullet:
Skills:
- ShootShulkerBullet{oT=TSSB_oT;oH=TSSB_oH;oE=TSSB_oE;i=1} @target
TSSB_oT:
Skills:
- particles{particle=reddust;color=#ffffff;size=0.66;a=2;hs=0;vs=0;s=0;y=0} @origin
TSSB_oH:
Skills:
- damage{a=5}
TSSB_oE:
Skills:
- particlesphere{particle=reddust;color=#ffffff;size=0.66;a=30;r=1;hs=0;vs=0;s=0;y=0} @origin
Aliases
- shootshulker