|
Mechanic: SetVariable
|
|
## Description
|
|
=====================
|
|
|
|
|
|
|
|
Sets a [variable](/skills/variables). Variables can be permanent or
|
|
Sets a [variable](/skills/variables). Variables can be permanent or
|
|
temporary, and can be used in conjunction with conditions or
|
|
temporary, and can be used in conjunction with conditions or
|
|
placeholders to store data.
|
|
placeholders to store data.
|
|
|
|
|
|
Attributes
|
|
|
|
----------
|
|
|
|
|
|
|
|
| Attribute | Aliases | Description | Default Value |
|
|
## Attributes
|
|
|-----------|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------|
|
|
| Attribute | Aliases | Description | Default |
|
|
| variable | name, n, var, key, k | The name of the variable. Can optionally be prefixed with **scope.** | |
|
|
|-----------|-----------|----------------------------------------------------------------------|---------|
|
|
| value | val | The value to set the variable to. Must be applicable for **type** or the mechanic will fail. Should be surrounded in double-quotes if using spaces. Value can also include placeholders, even from PlaceholderAPI. | |
|
|
| variable | name, n, var, key, k | The name of the variable. Can optionally be prefixed with `scope` | |
|
|
| scope | s | The [scope](/skills/variables#variable_scopes) of the variable, e.g. where the variable will be located. | SKILL |
|
|
| value | val | The value to set the variable to. Must be applicable for `type` or the mechanic will fail. Should be surrounded in double-quotes if using spaces. Value can also include placeholders, even from PlaceholderAPI | |
|
|
| type | t | The [type](/skills/variables#variable_types) of the variable. Set to STRING if you are using text instead of numbers. | INTEGER |
|
|
| scope | s | The [scope](/skills/variables#variable_scopes) of the variable, e.g. where the variable will be located | SKILL |
|
|
| save | | Whether the variable should save between reloads, reboots and disconnects. Does not apply to SKILL-scoped variables. | false |
|
|
| type | t | The [type](/skills/variables#variable_types) of the variable. Set to STRING if you are using text instead of numbers | INTEGER |
|
|
| duration | d | How long (in ticks) the variable should last. Does not apply to SKILL-scoped variables. | Infinite |
|
|
| save | | Whether the variable should save between reloads, reboots and disconnects. Does not apply to SKILL-scoped variables | false |
|
|
|
|
| duration | d | How long (in ticks) the variable should last. Does not apply to SKILL-scoped variables | Infinite|
|
|
|
|
|
|
|
|
|
|
Examples
|
|
|
|
----
|
|
|
|
|
|
|
|
|
|
## Examples
|
|
In this example, the target players would only hear growling from any
|
|
In this example, the target players would only hear growling from any
|
|
number of nearby bears once every 10 minutes.
|
|
number of nearby bears once every 10 minutes.
|
|
|
|
```yaml
|
|
|
|
# Mob File
|
|
|
|
BearMob:
|
|
|
|
Skills:
|
|
|
|
- skill{s=BearGrowl} @PlayersInRadius{r=40} ~onTimer:60
|
|
|
|
```
|
|
|
|
```yaml
|
|
|
|
# Skill File
|
|
|
|
BearGrowl:
|
|
|
|
TargetConditions:
|
|
|
|
- variableEquals{var=target.heardbear;value="yes"} cancel
|
|
|
|
Skills:
|
|
|
|
- message{m="&7You hear a growling noise..."}
|
|
|
|
- setvariable{var=target.heardbear;value="yes";type=STRING;duration=6000}
|
|
|
|
```
|
|
|
|
|
|
BearMob:
|
|
##
|
|
Skills:
|
|
|
|
- skill{s=BearGrowl} @PlayersInRadius{r=40} ~onTimer:60
|
|
|
|
|
|
|
|
BearGrowl:
|
|
|
|
TargetConditions:
|
|
|
|
- variableEquals{var=target.heardbear;value="yes"} cancel
|
|
|
|
Skills:
|
|
|
|
- message{m="&7You hear a growling noise..."}
|
|
|
|
- setvariable{var=target.heardbear;value="yes";type=STRING;duration=6000}
|
|
|
|
|
|
|
|
In this example, the extra "IgnitionDamage" skill would only fire if the
|
|
In this example, the extra "IgnitionDamage" skill would only fire if the
|
|
"do_ignite" variable were set on the skill tree.
|
|
"do_ignite" variable were set on the skill tree.
|
|
|
|
```yaml
|
|
|
|
Strike:
|
|
|
|
Skills:
|
|
|
|
- setvariable{var=skill.do_ignite;type=STRING;value="yes"} 0.5
|
|
|
|
- damage{amount=20}
|
|
|
|
- skill{s=IgnitionDamage}
|
|
|
|
|
|
Strike:
|
|
IgnitionDamage:
|
|
Skills:
|
|
Conditions:
|
|
- setvariable{var=skill.do_ignite;type=STRING;value="yes"} 0.5
|
|
- varEquals{var=skill.do_ignite;value="yes"}
|
|
- damage{amount=20}
|
|
Skills:
|
|
- skill{s=IgnitionDamage}
|
|
- ignite{ticks=20}
|
|
|
|
- effects:particles{}
|
|
|
|
```
|
|
|
|
|
|
IgnitionDamage:
|
|
##
|
|
Conditions:
|
|
|
|
- varEquals{var=skill.do_ignite;value="yes"}
|
|
|
|
Skills:
|
|
|
|
- ignite{ticks=20}
|
|
|
|
- effects:particles{}
|
|
|
|
|
|
|
|
In this example is a placeholder from MMOItems being stored inside a int/float variable.
|
|
In this example is a placeholder from MMOItems being stored inside a int/float variable.
|
|
|
|
```yaml
|
|
|
|
PlaceholderDamage:
|
|
|
|
Skills:
|
|
|
|
- setvariable{var=caster.new_skill_damage;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
|
|
|
|
- damage{a="100 * <caster.var.new_skill_damage>"} @PIR{r=5}
|
|
|
|
```
|
|
|
|
|
|
PlaceholderDamage:
|
|
##
|
|
Skills:
|
|
|
|
- setvariable{var=caster.new_skill_damage;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
|
|
|
|
- damage{a="100 * <caster.var.new_skill_damage>"} @PIR{r=5}
|
|
|
|
|
|
|
|
Also,other variables can be stored inside a int/float variable.
|
|
Other variables can be stored inside a int/float variables.
|
|
|
|
```yaml
|
|
VariableSend:
|
|
VariableSend:
|
|
Skills:
|
|
Skills:
|
|
- setvariable{var=caster.VariableA;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
|
|
- setvariable{var=caster.VariableA;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
|
|
- setvariable{var=caster.VariableB;value="<caster.var.VariableA> * 2";type=INTEGER} @self
|
|
- setvariable{var=caster.VariableB;value="<caster.var.VariableA> * 2";type=INTEGER} @self
|
|
- setvariable{var=caster.VariableC;value="<caster.var.VariableA> + <caster.var.VariableB>";type=INTEGER} @self
|
|
- setvariable{var=caster.VariableC;value="<caster.var.VariableA> + <caster.var.VariableB>";type=INTEGER} @self
|
|
|
|
```
|
|
|
|
|
|
Extra Information
|
|
|
|
----------------
|
|
|
|
|
|
|
|
- [x] Alias: setvar |
|
## Aliases
|
|
\ No newline at end of file |
|
- [x] setvar |
|
|
|
\ No newline at end of file |