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  • raytraceto

Last edited by Lxlp 2 months ago
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raytraceto

Description

Traces a ray to the target, like the Raytrace mechanic, but with additional attributes regarding the start and end position of the ray. [PREMIUM ONLY]

Attributes

Attribute Aliases Description Default
startyoffset syo, ystartoffset, ys The offset on the y axis of the starting point of the ray 0
targetyoffset tyo, ytargetoffset, yt The offset on the y axis of the ending point of the ray 0
fromorigin fo If they ray should start from the origin of the mechanic false
useeyelocation uel If they ray should start from the eye location of the caster false
forwardoffset startfoffset, sfo The forward offset of the starting point of the ray 0
sideoffset soffset, sso The side offset of the starting point of the ray 0

This mechanic also uses all Attributes of the Raytrace Mechanic

Examples

MyRaytraceToSkill:
  Skills:
  - raytraceto{
      entitySkill=[
        - damage{amount=20}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      startyoffset=1;
      targetyoffset=1;
      useeyelocation=true
      } @targetlocation ~onUse
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