Description
Traces a ray to the target, like the Raytrace mechanic, but with additional attributes regarding the start and end position of the ray. [PREMIUM ONLY]
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
startyoffset | syo, ystartoffset, ys | The offset on the y axis of the starting point of the ray | 0 |
targetyoffset | tyo, ytargetoffset, yt | The offset on the y axis of the ending point of the ray | 0 |
fromorigin | fo | If they ray should start from the origin of the mechanic | false |
useeyelocation | uel | If they ray should start from the eye location of the caster | false |
forwardoffset | startfoffset, sfo | The forward offset of the starting point of the ray | 0 |
sideoffset | soffset, sso | The side offset of the starting point of the ray | 0 |
This mechanic also uses all Attributes of the Raytrace Mechanic
Examples
MyRaytraceToSkill:
Skills:
- raytraceto{
entitySkill=[
- damage{amount=20}
];
locationSkill=[
- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
];
startyoffset=1;
targetyoffset=1;
useeyelocation=true
} @targetlocation ~onUse