... | ... | @@ -7,7 +7,7 @@ It has a lot of options (more than any other mechanic) and can be a bit of a |
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nightmare to jump into without knowing what you're doing.
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It will disappear after hitting an entity or location that is able to stop the projectile. This behavior can be configured via attributes like `stopatblock`, `stopatentity` and `stopconditions`
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It is of importance to note that other mechanics (such as [Missile](/skills/mechanics/missile)) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. The attributes that those mechanics can use are listen in [Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes)
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It is of importance to note that other mechanics (such as [Missile](/skills/mechanics/missile) and [Totem](/skills/mechanics/totem)) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. The attributes that those mechanics can use are listen in [Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes)
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[[_TOC_]]
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