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  • modifyprojectile

Last edited by Akim91 May 31, 2021
Page history

modifyprojectile

Mechanic: ModifyProjectile

Modifies a projectile, missile, or orbital as it is active.

Attributes

Attribute Aliases Description Default Value
trait the trait to modify. Can be inertia, gravity, velocity, power, and radius
action SET or MULTIPLY
value amount to modify the trait

Notes:

Inertia only makes sense to work with Missile

Radius only works with orbitals (4.12 MM)


Examples

in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.

/mm test cast TestingModifyProjectile

TestingModifyProjectile:
  Skills:
  - projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
  Skills:
  - particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
  - modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
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