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## Description
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The missile mechanic is similar to the projectile mechanic and can use any of the [Projectile's Inheritable Attributes](skills/mechanics/projectile#inheritable-attributes).
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The missile mechanic is similar to the projectile mechanic and can use any of the [Projectile's Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes).
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Missiles however are homing and will track down their targets.
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Missiles can target both a location and an entity.
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... | ... | @@ -17,7 +17,7 @@ Missiles can target both a location and an entity. |
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| MaxDropHeight | mdh | The number of attempts the projectile will make to **decrease** its y-location before terminating itself, when the projectiles is "hugging" either a block or a liquid | 10 |
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| highAccuracyMode | ham| Whether to use high-accuracy mode, which raytraces every tick to ensure the projectile cannot ever go through anything. Values can be `true`, `false`, `PLAYERS_ONLY` | PLAYERS_ONLY |
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> This mechanic inherits every inheritable attribute of the [Projectile](skills/mechanics/projectile#inheritable-attributes) mechanic
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> This mechanic inherits every inheritable attribute of the [Projectile](/skills/mechanics/projectile#inheritable-attributes) mechanic
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## Examples
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This example shoots a missile that looks like a thin trail of flames
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