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  • lightning

Last edited by Ashen Nov 04, 2020
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lightning

Mechanic: Lightning

Causes a lightning strike at the target entity or location, dealing damage and potentially setting the target entity or block on fire if it is not currently raining, but only if fire spread is enabled.

Attributes

Attribute Aliases Description Default Value
damage d The amount of damage the strike will deal. 0.01337

Examples

This example will summon a lightning bolt to the designated targeters.

StaticSheep:
  Type: SHEEP
  Skills:
  - lightning @EntitiesInRadius{r=10} ~onTimer:100

This example will summon a lightning bolt to the designated targeters and deal 6 damage.

StaticSheep:
  Type: SHEEP
  Skills:
  - lightning{d=6} @EntitiesInRadius{r=10} ~onTimer:100
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