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  • hit

Last edited by Lxlp 1 week ago
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hit

Description

Simulates a physical hit from the mob. Takes melee stats and attribute modifiers into account.
Inherits every attribute of the Damage mechanic.

Attributes

Attribute Aliases Description Default
multiplier m The percentage of damage to deal 1

This mechanic inherits every attribute of the Damage mechanic

  • The amout attribute is ignored
  • The triggerSkills attribute is defaulted at true
  • The damagecause attribute is set at ENTITY_ATTACK
  • The tags attribute will always have a melee tag.

Examples

This example will make the mob deal 150% of its configured melee damage to its target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.

HitMob:
  Type: Zombie
  Damage: 10
  Skills:
    - hit{m=1.5;ia=true} @target ~onDamaged

Aliases

  • physicalDamage
  • meleeHit
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