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## Description
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Simulates a physical hit from the mob. Takes melee stats and attribute modifiers into account.
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Inherits every attribute of the [Damage](skills/mechanics/damage) mechanic.
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Inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic.
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## Attributes
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... | ... | @@ -8,7 +8,7 @@ Inherits every attribute of the [Damage](skills/mechanics/damage) mechanic. |
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| multiplier | m | The percentage of damage to deal | 1 |
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| forcedDamage | fd, forced | If this attribute is set, the one specified will be the amount of flat damage that will be inflicted, without consideration for attribute modifiers and similar other modifiers |
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> This mechanic inherits every attribute of the [Damage](skills/mechanics/damage) mechanic
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> This mechanic inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic
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>> - The `amout` attribute is ignored
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>> - The `triggerSkills` attribute is **defaulted** at `true`
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>> - The `damagecause` attribute is **set** at `ENTITY_ATTACK`
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