Description
Makes the target entity glow (like with the Glowing potion effect).
This mechanic is also an aura.
Glow API is required for minecraft version 1.16.
Please note that this mechanic is not actually giving the glowing effect in any form: it will just look like it. If you want to check against the presence of this mechanic, you must check against the presence of the applied aura (an hasaura condition con do the trick, for instance)
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
auraname | buffname, debuffname | The name of the aura | #glowing |
color | c | The color with which the entity will glow | white |
audience | The audience of the glow effect | nearby |
This mechanic inherits every attribute of the Aura mechanic
- The
auraname
attribute is defaulted at#glowing
- The
charges
attribute is set at1
and cannot be modified.- The
maxStacks
attribute is set at1
and cannot be modified.- The
mergeAll
attribute is set attrue
and cannot be modified.
Color Attribute
VALID | COLORS |
---|---|
BLACK | DARK_GRAY |
DARK_BLUE | BLUE |
DARK_GREEN | GREEN |
DARK_AQUA | AQUA |
DARK_RED | LIGHT_PURPLE |
DARK_PURPLE | YELLOW |
GOLD | WHITE |
GRAY | RED |
Examples
Makes the target glow red for 1000 ticks (50 seconds).
Skills:
- effect:glow{color=RED;duration=1000}
Aliases
- effect:glow
- e:glow
- glow