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  • basedamage

Last edited by SharkGirl kunjang Aug 10, 2021
Page history

basedamage

Mechanic: BaseDamage

Damages the target entity for a percentage of the mob's damage stat.

Attributes

Attribute Aliases Description Default
multiplier m The percentage of damage to deal 1
ignoreArmor ia Whether or not to ignore armor false
preventknockback pkb, pk Whether or not to prevent knockback false
preventimmunity pi Whether or not to ignore immunities false

Examples

This example will make the mob deal 150% of its original damage to its target when its being attacked. In this case it would deal 15 damage, since the mob's base-damage is 10.

  AMob:
    Type: HUSK
    Damage: 10
  Skills:
  - basedamage{m=1.5} @target ~onDamaged

[1] 1 = 100%, 0.5 = 50% and so-on

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