Description
Damages the target entity for a percentage of the mob's damage.
Inherits every attribute of the Damage mechanic.
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
multiplier | m | The percentage of damage to deal | 1 |
useAttribute | attribute, attr | Whether the damage should use the real entity's attack attribute, instead of its raw base damage | false |
This mechanic inherits every attribute of the Damage mechanic
The
amout
attribute is ignored
Examples
This example will make the mob deal 150% of its original damage to its target when its being attacked. In this case it would deal 15 damage, since the mob's base-damage is 10.
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
Aliases
- bd
- weaponDamage
- wd