Description
Sets the text component of target Text Display entity
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
text | t | The text to use. If not set, the mechanic will remove the text from the entity instead |
Examples
ExampleTextDisplayEntity:
Type: TEXT_DISPLAY
DisplayOptions:
Text: I am but a humble example, nothing to see here
Skills:
- settextdisplay{text="MUHAHAHA! YOU FELL FOR MY TRICKERY!";delay=100} @self ~onSpawn
Aliases
- setText