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# Stats
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Stats are values that affect all kinds of mechanisms, are for Players, Mobs, Items, Skills, etc and can be used for combat, utility, or any case you can think of. Stats can be complicated but learning them is worth the trouble for the powerful things you can do with them.
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Stats are defined in the file `stats.yml`. This file can exist in the root directory of MythicMobs `(Plugins/MythicMobs)` or in a Pack folder. `(Plugins/MythicMobs/Packs/CoolPack)`
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# Configuring a Mob with Stats:
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It's important to be aware that players get their base value from the `stats.yml` file, while mobs get only some of their base values from the `stats.yml` file.
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In this example, you will see that there are 3 stats here actually, Health and Damage are also stats, and natively handled in the typical format of a mob's configuration.
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```yml
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Some_Mob:
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Health: 50
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Damage: 10
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Stats:
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- CRITICAL_STRIKE_CHANCE 0.2
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```
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Other stats that work this way are: `ATTACK_DAMAGE`, `ATTACK_SPEED`, `HEALTH`, and `MOVEMENT_SPEED`.
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# Custom Stat Types:
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|Type|Description|
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|-|-|
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|STATIC | a static value, does nothing. but can be referenced with placeholders |
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|DAMAGE_BONUS | this stat adds a flat amount of bonus damage. |
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|DAMAGE_MODIFIER | modifies the damage using a formula |
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|PROC | a chance to execute skills |
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# Custom Stat Type Options
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### DAMAGE_MODIFIER
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|Type|Description|
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|-|-|
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|DamageType|specify a custom damage type|
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|Conditions|specify conditions which can affect the Modifier|
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|DamageFormula|define a formula for how the damage is modified. See [HERE](#FIRE_RESISTANCE) for an example of this.|
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### DAMAGE_BONUS
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|Type|Description|
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|-|-|
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|DamageType|specify a custom damage type|
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### All Stat Types
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|Type|Description|
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|-|-|
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| MinValue | Minimum value for the stat|
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| MaxValue | Max value for the stat|
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| Triggers | what triggers the stat effect, usually just ATTACK or DAMAGED|
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| FormulaKey | a key you can use in formulas when this stat is the parent of another|
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| ParentStats | a list of other stats that this stat relies on|
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| Formula | a formula for the base value if this stat has parent stats|
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| BaseValue | a static base value if it doesn't have parents|
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| ExecutionPoint | for stats that modify a trigger, can be PRE or POST. determines whether the stat is evaluated before or after any mechanics |
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# Modifiers
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Modifiers can be used to adjust stats after their base value is defined.
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|Modifier|Description|
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|ADDITIVE|Adds to the base value of a stat|
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|ADDITIVE_MULTIPLIER|adds a multiplier the base value of a stat|
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|COMPOUND_MULTIPLIER|multiplies the base value of a stat, then adds it to the base value.|
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|SETTER|Overrides all modifiers and base values, and forces the stat to be what is defined.|
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Note that stat modifiers can be applied to/by mobs, players, items, enchants, and auras.
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<!--
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TODO: define mechanics that can manipulate modifiers
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-->
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In the case of `ADDITIVE_MULTIPLIER` and `COMPOUND_MULTIPLIER`, the difference is easy to misunderstand; However, this example should make it a bit more clear:
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lets say you have these modifiers:
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``` rb
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10 additive
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5 multiply
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3 multiply
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2 compound
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base value of 0
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```
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the resulting math MythicMobs would calculate this is as follows:
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```rb
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10 * (5 + 3) * 2 = 160
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```
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This shows how regular multipliers are additive, and compound multipliers are multiplicative. you can think of it as "+10%" vs. "x10%"
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# Examples
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## Built-In Stats
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These stats are inherently supported by MythicMobs.
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#### `ACCURACY`
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Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
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```yml
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ACCURACY:
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Enabled: false
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AlwaysActive: false
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Display: 'Accuracy'
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Tooltips:
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Additive: '+<value> Accuracy'
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Multiply: '+<value> Accuracy'
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Compound: 'x<value> Accuracy'
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BaseValue: 0
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```
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#### `ATTACK_DAMAGE`
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Base Damage Output
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```yml
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ATTACK_DAMAGE:
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Enabled: true
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AlwaysActive: false
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Display: 'Damage'
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Tooltips:
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Additive: '+<value> Damage'
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Multiply: '+<value> Damage'
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Compound: 'x<value> Damage'
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BaseValue: 1
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```
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#### `ATTACK_SPEED`
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Attack cooldown frequency. Typically only used for Players.
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```yml
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ATTACK_SPEED:
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Enabled: true
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AlwaysActive: false
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Display: 'Attack Speed'
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Tooltips:
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Additive: '+<value> Attack Speed'
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Multiply: '+<value> Attack Speed'
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Compound: 'x<value> Attack Speed'
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BaseValue: 4.0
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```
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#### `BONUS_DAMAGE`
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Additional Modifier for dealing extra damage
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```yml
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BONUS_DAMAGE:
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Enabled: false
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AlwaysActive: false
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Display: 'Bonus Damage'
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Tooltips:
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Additive: '+<value> Bonus Damage'
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Multiply: '+<value> Bonus Damage'
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Compound: 'x<value> Bonus Damage'
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BaseValue: 0
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```
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#### `CRITICAL_STRIKE_CHANCE`
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Chance to land a Critical Strike (Chance-based Crit)
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```yml
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CRITICAL_STRIKE_CHANCE:
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Enabled: false
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AlwaysActive: false
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Display: 'Critical Strike'
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Tooltips:
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Additive: '+<value> Critical Strike'
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Multiply: '+<value> Critical Strike'
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Compound: 'x<value> Critical Strike'
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BaseValue: 0
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MinValue: 0
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Skills:
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- particles{p=crit;a=50;hS=1;y=1;s=1} @trigger
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```
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#### `CRITICAL_STRIKE_DAMAGE`
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Damage dealt via Critical Strike
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```yml
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CRITICAL_STRIKE_DAMAGE:
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Enabled: false
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AlwaysActive: true
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Display: 'Critical Damage'
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Tooltips:
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Additive: '+<value> Critical Damage'
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Multiply: '+<value> Critical Damage'
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Compound: 'x<value> Critical Damage'
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BaseValue: 1
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```
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#### `CRITICAL_STRIKE_RESILIENCE`
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Resistance to Critical Strike
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```yml
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CRITICAL_STRIKE_RESILIENCE:
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Enabled: false
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Display: 'Resilience'
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AlwaysActive: false
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Tooltips:
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Additive: '+<value> Resilience'
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Multiply: '+<value> Resilience'
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Compound: 'x<value> Resilience'
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BaseValue: 0
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```
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#### `DAMAGE_REDUCTION`
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Generic damage reduction
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```yml
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DAMAGE_REDUCTION:
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Enabled: false
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AlwaysActive: false
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Display: 'Damage Reduction'
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Tooltips:
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Additive: '+<value> Damage Reduction'
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Multiply: '+<value> Damage Reduction'
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Compound: 'x<value> Damage Reduction'
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BaseValue: 0
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```
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#### `DEFENSE`
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Defense
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```yml
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DEFENSE:
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Enabled: false
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AlwaysActive: false
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Display: 'Defense'
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Tooltips:
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Additive: '+<value> Defense'
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Multiply: '+<value> Defense'
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Compound: 'x<value> Defense'
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BaseValue: 0
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```
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#### `DODGE_CHANCE`
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Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy).
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```yml
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DODGE_CHANCE:
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Enabled: false
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AlwaysActive: false
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Display: 'Dodge'
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Tooltips:
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Additive: '+<value> Dodge Chance'
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Multiply: '+<value> Dodge Chance'
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Compound: 'x<value> Dodge Chance'
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BaseValue: 0
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Skills: []
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```
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#### `EXPERTISE`
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Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
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```yml
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EXPERTISE:
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Enabled: false
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AlwaysActive: false
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Display: 'Expertise'
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Tooltips:
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Additive: '+<value> Expertise'
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Multiply: '+<value> Expertise'
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Compound: 'x<value> Expertise'
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BaseValue: 0
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```
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#### `HEALTH`
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Health values
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```yml
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HEALTH:
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Enabled: false
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AlwaysActive: true
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Display: 'Health'
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Tooltips:
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Additive: '+<value> Health'
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Multiply: '+<value> Health'
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Compound: 'x<value> Health'
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BaseValue: 20
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MinValue: 1
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```
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#### `HEALTH_REGENERATION`
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Rate of Health Regeneration
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```yml
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HEALTH_REGENERATION:
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Enabled: false
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AlwaysActive: false
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Display: 'Health Regeneration'
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Tooltips:
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Additive: '+<value> Regeneration'
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Multiply: '+<value> Regeneration'
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Compound: 'x<value> Regeneration'
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BaseValue: 0
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MaxValue: 1000000
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MinValue: 0
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Frequency: 60
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```
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#### `LIFESTEAL_CHANCE`
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Chance for damage dealt to heal the attacker
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```yml
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LIFESTEAL_CHANCE:
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Enabled: false
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AlwaysActive: false
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Display: 'Lifesteal Chance'
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Tooltips:
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Additive: '+<value> Lifesteal Chance'
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Multiply: '+<value> Lifesteal Chance'
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Compound: 'x<value> Lifesteal Chance'
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BaseValue: 0
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```
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#### `LIFESTEAL_POWER`
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How much healing LifeSteal does.
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```yml
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LIFESTEAL_POWER:
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Enabled: true
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AlwaysActive: false
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Display: 'Lifesteal Power'
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Tooltips:
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Additive: '+<value> Lifesteal Power'
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Multiply: '+<value> Lifesteal Power'
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Compound: 'x<value> Lifesteal Power'
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BaseValue: 0.1
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```
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#### `MOVEMENT_SPEED`
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Movement Speed.
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```yml
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MOVEMENT_SPEED:
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Enabled: false
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AlwaysActive: true
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Display: 'Movement Speed'
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Tooltips:
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Additive: '+<value> Movement Speed'
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Multiply: '+<value>% Movement Speed'
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Compound: 'x<value>% Movement Speed'
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ParentStats:
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- SPEED
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Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))'
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```
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#### `PARRY_CHANCE`
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Chance to mitigate and reflect damage from sources that melee you from the front.
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```yml
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PARRY_CHANCE:
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Enabled: false
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AlwaysActive: false
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Display: 'Parry Chance'
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BaseValue: 0
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Priority: 0
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Tooltips:
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Additive: '+<value> Parry Chance'
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Multiply: '+<value> Parry Chance'
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Compound: 'x<value> Parry Chance'
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FrontAngle: 180
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UsableMaterials:
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- WOODEN_SWORD
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- STONE_SWORD
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- GOLDEN_SWORD
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- IRON_SWORD
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- DIAMOND_SWORD
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- NETHERITE_SWORD
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Skills: []
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```
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#### `PARRY_POWER`
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How much damage is mitigated by Parry.
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```yml
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PARRY_POWER:
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Enabled: false
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AlwaysActive: false
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Display: 'Parry Power'
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BaseValue: 0.5
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Tooltips:
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Additive: '+<value> Parry Power'
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Multiply: '+<value> Parry Power'
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Compound: 'x<value> Parry Power'
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```
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#### `PARRY_COUNTERATTACK`
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How much damage is returned to the opponent when parrying.
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```yml
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PARRY_COUNTERATTACK:
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Enabled: false
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AlwaysActive: false
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Display: 'Parry Counterattack'
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BaseValue: 1
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Tooltips:
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Additive: '+<value> Parry Counterattack'
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Multiply: '+<value> Parry Counterattack'
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Compound: 'x<value> Parry Counterattack'
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```
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## Example Custom Stats
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These stats are created by the end user. Included are some examples.
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#### `ARMOR_GENERIC`
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Generic Armor based damage reduction. can be applied to gear.
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```yml
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ARMOR_GENERIC:
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Enabled: false
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AlwaysActive: false
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Type: DAMAGE_MODIFIER
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Triggers:
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- DAMAGED
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ExecutionPoint: PRE
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Display: 'Generic Armor'
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DamageFormula: 'd - v'
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BaseValue: 0
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Tooltips:
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Additive: '+<value> Generic Armor'
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Multiply: '+<value> Generic Armor'
|
|
|
|
Compound: 'x<value> Generic Armor'
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `ARMOR_BLUNT`
|
|
|
|
Armor based damage reduction based on the `BLUNT` [DamageType.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/damagetag)
|
|
|
|
```yml
|
|
|
|
ARMOR_BLUNT:
|
|
|
|
Enabled: false
|
|
|
|
AlwaysActive: false
|
|
|
|
Type: DAMAGE_MODIFIER
|
|
|
|
Triggers:
|
|
|
|
- DAMAGED
|
|
|
|
ExecutionPoint: PRE
|
|
|
|
Display: 'Blunt Armor'
|
|
|
|
DamageType: BLUNT
|
|
|
|
DamageFormula: 'd - v'
|
|
|
|
BaseValue: 0
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Blunt Armor'
|
|
|
|
Multiply: '+<value> Blunt Armor'
|
|
|
|
Compound: 'x<value> Blunt Armor'
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `ARMOR_SHARP`
|
|
|
|
Armor based damage reduction based on the `SHARP` [DamageType.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/damagetag)
|
|
|
|
```yml
|
|
|
|
ARMOR_SHARP:
|
|
|
|
Enabled: false
|
|
|
|
AlwaysActive: false
|
|
|
|
Type: DAMAGE_MODIFIER
|
|
|
|
Triggers:
|
|
|
|
- DAMAGED
|
|
|
|
ExecutionPoint: PRE
|
|
|
|
Display: 'Sharp Armor'
|
|
|
|
DamageType: SHARP
|
|
|
|
DamageFormula: 'd - v'
|
|
|
|
BaseValue: 0
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Sharp Armor'
|
|
|
|
Multiply: '+<value> Sharp Armor'
|
|
|
|
Compound: 'x<value> Sharp Armor'
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `DAMAGE_BLUNT`
|
|
|
|
Damage Output for the `BLUNT` [DamageType.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/damagetag)
|
|
|
|
```yml
|
|
|
|
DAMAGE_BLUNT:
|
|
|
|
Enabled: false
|
|
|
|
AlwaysActive: false
|
|
|
|
Type: DAMAGE_BONUS
|
|
|
|
Priority: 1
|
|
|
|
Triggers:
|
|
|
|
- ATTACK
|
|
|
|
ExecutionPoint: PRE
|
|
|
|
Display: 'Blunt Damage'
|
|
|
|
DamageType: BLUNT
|
|
|
|
BaseValue: 0
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Blunt Damage'
|
|
|
|
Multiply: '+<value> Blunt Damage'
|
|
|
|
Compound: 'x<value> Blunt Damage'
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `DAMAGE_SHARP`
|
|
|
|
Damage Output for the `SHARP` [DamageType.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/damagetag)
|
|
|
|
|
|
|
|
```yml
|
|
|
|
DAMAGE_SHARP:
|
|
|
|
Enabled: false
|
|
|
|
AlwaysActive: false
|
|
|
|
Type: DAMAGE_BONUS
|
|
|
|
Priority: 2
|
|
|
|
Triggers:
|
|
|
|
- ATTACK
|
|
|
|
ExecutionPoint: PRE
|
|
|
|
Display: 'Sharp Damage'
|
|
|
|
DamageType: SHARP
|
|
|
|
BaseValue: 0
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Sharp Damage'
|
|
|
|
Multiply: '+<value> Sharp Damage'
|
|
|
|
Compound: 'x<value> Sharp Damage'
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `FIRE_RESISTANCE`
|
|
|
|
Resistance to the FIRE, FIRE_TICK [DamageCause](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/skills/conditions/DamageCause).
|
|
|
|
```yml
|
|
|
|
FIRE_RESISTANCE:
|
|
|
|
Enabled: false
|
|
|
|
AlwaysActive: false
|
|
|
|
Display: 'Fire Resistance'
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Fire Resistance'
|
|
|
|
Multiply: '+<value> Fire Resistance'
|
|
|
|
Compound: 'x<value> Fire Resistance'
|
|
|
|
Type: DAMAGE_MODIFIER
|
|
|
|
Triggers:
|
|
|
|
- DAMAGED
|
|
|
|
Conditions:
|
|
|
|
- (damageCause FIRE || damageCause FIRE_TICK)
|
|
|
|
ExecutionPoint: PRE
|
|
|
|
DamageFormula: 'd * (1 - v)'
|
|
|
|
MaxValue: 1
|
|
|
|
MinValue: 0
|
|
|
|
|
|
|
|
```
|
|
|
|
#### `SPEED`
|
|
|
|
Is used in the [MOVEMENT_SPEED](#movement_speed) stat calculation to affect speed with a formula.
|
|
|
|
```yml
|
|
|
|
SPEED:
|
|
|
|
Enabled: true
|
|
|
|
AlwaysActive: false
|
|
|
|
Type: STATIC
|
|
|
|
FormulaKey: 'SPD'
|
|
|
|
Tooltips:
|
|
|
|
Additive: '+<value> Speed'
|
|
|
|
Multiply: '+<value>% Speed'
|
|
|
|
Compound: 'x<value>% Speed'
|
|
|
|
``` |
|
|
|
\ No newline at end of file |