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  • FollowPath

Last edited by Lxlp 2 months ago
Page history

FollowPath

Description

Crates an aura that causes the holding mob to follow a path.
This mechanic is also an aura.

Attributes

Attribute Aliases Description Default
path p A list of either coordinates in the format (x,y,z) or targeters
onGoalSkill onGoal, og, then The metaskill to execute when the last point is reached
tolerance The minimum distance the mob must be from each point in order to having "reached" it 2
speed s The speed multiplier of the movement 1
duration ticks, t, d, time, t The maximum duration of the mechanic. Unless set, it's the maximum possible value for an integer
timeoutdistance td, maxdistance, md If set, if the distance between the mob and the next point is greater than this value, it will be immediately teleported to the next point
timeouttime tt If set, if the mob has not reached the next point in less than this allotted time, it will be teleported to the next point

This mechanic inherits every attribute of the Aura mechanic

  • The auraname attribute is set at #pathing
  • The duration attribute is defaulted at 2147483647
  • The charges attribute is set at 1
  • The maxStacks attribute is set at 1
  • The mergeAll attribute is set at true

Examples

  Skills:
  - followPath{
    speed=2;
    tolerance=2;
    path=(200,5,520),(200,5,500),@forward{a=5};
    onGoal=[
      - message{m="I DID IT"} @world
    ]} @self ~onInteract

Aliases

  • path
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