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    • Skills
  • Triggers

Last edited by Lxlp 2 weeks ago
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Triggers

Triggers are used to determine how a skill is triggered from within the mobs skill configuration section.

TRIGGERS CANNOT BE USED IN META-SKILLS AND SHOULD NOT BE INCLUDED IN THEM.

Triggers can only be used to activate the meta-skill itself (in the mob's configuration file).

Each trigger starts with a on string. That string is case sensitive, so make sure to write it correctly or the trigger will not work

Using Triggers

Triggers are defined in the skill section of the mob configuration and must use a tilde (~) in front of them. In the case of the Timer, a time in ticks is also required.

SkeletalWizard_Fire:
  Type: WITHER_SKELETON
  Display: '&Skeletal Fire Wizard'
  Health: 50
  Damage: 0.5
  Skills:
  - ignite{ticks=100} @target ~onAttack
  - skill{s=FireShield} @trigger ~onDamaged 0.1
  - skill{s=AOEFire} ~onTimer:300

In this example the mob will also set its target on fire when melee-attacking, will use a "FireShield" skill when taking damage, and will use the "AOEFire" skill every 300 ticks, or every 15 seconds.

Not using Triggers...

Skill triggers give far more flexibility in determining exactly when a skill should go off. It is highly recommended that you trigger all your skills using advanced triggers as opposed to the old, legacy methods.

If a skill does not have a trigger, it will default to the ~onCombat trigger which will execute when these events occur:

  • When the mob deals or takes damage
  • When the mob spawns
  • When the mob dies
SkeletalWarrior:
  Mobtype: skeleton
  Display: '<blue>A Skeletal Warrior</blue>'
  Skills:
  - skill{s=Bash} =10%-90%

In this instance the Bash skill is triggered when the mob deals or takes damage when it is between 10% and 90% health.

The @trigger Targeter

You may have noticed there is an @trigger targeter in the examples shown above, and listed in the targeters section. The @trigger will target the entity that "caused" the skill to trigger, i.e. when a player damages a mob and that mob has an ~onDamaged skill, it will target that player. If a signal is being sent to a mob, it will target the mob that sent the signal, and so on.

Additional Triggers

Links to triggers added by addon plugins. Any triggers from these links will not work without that plugin installed.

  • Mythic Crucible
  • Mythic Enchantments

Triggers

Table of all available triggers:

Trigger When it fires...
onCombat Default
onAttack When the mob hits something
onDamaged When the mob is damaged
onSpawn When the mob spawns
onDespawn When the mob is despawned
onReady Triggered the first time a mob is spawned from a spawner
onLoad When the mob is loaded after a server restart
onSpawnOrLoad When the mob either spawns or loads
onDeath When the mob dies
onTimer Every # ticks (where # is the interval in ticks)
onInteract When the mob is right-clicked
onPlayerKill When the mob kills a player
onEnterCombat When the mob enters combat (requires threat tables be on)
onDropCombat When the mob leaves combat (requires threat tables be on)
onChangeTarget When the mob changes targets (requires threat tables be on)
onExplode When the mob explodes (typically only used for creepers)
onPrime When the creeper charges up for an explosion
onCreeperCharge When the creeper is charged (when lightning hits a creeper)
onTeleport When the mob teleports (typically only used for endermen)
onSignal When the mob receives a signal
onShoot When the mob fires a projectile
onBowHit When the mob's fired projectile hits an entity
onTame When the mob gets tamed
onBreed When the mob breeds with another mob.
onTrade When the Villager completes a trade. Requires Paper
onChangeWorld When the mob changes world
onBucket When the cow is milked or an entity is bucketed (axolotl etc.)
onSkillDamage When the mob deals damage to other entities via a mechanic
onHear When the mob hears a sound, if enabled
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