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  • Unstable Entity Types

Last edited by Lxlp Oct 25, 2024
Page history

Unstable Entity Types

While a great deal of entity types can be used in MythicMobs, each one of them can have its quirks, and it is needed for every configurator to be aware of those quirks in order to minimize the damage they might cause or, in general, to better use the entity.

The following is a list of every quirk that has been currently discovered. The more mainstream and obvious problems will not be covered at this time, and only the niche ones will be treated. If you discover any other, let us know on our Discord

  • Mobs by Group
    • All Zombies
    • All passive animals
    • All breedable animals
    • Most bosses
    • Entities damaged by water
  • Specific Mobs
    • ARMOR_STAND
    • AXOLOTL
    • BEE
    • BLAZE
    • CAT
    • CHICKEN
    • COW
    • DROWNED
    • ENDER_DRAGON
    • ENDERMAN
    • ENDERMITE
    • FOX
    • GHAST
    • GIANT
    • IRON_GOLEM
    • MAGMA_CUBE
    • PARROT
    • PHANTOM
    • PIGLIN
    • PILLAGER
    • PUFFERFISH
    • RABBIT
    • SKELETON
    • SLIME
    • VEX
    • WARDEN
    • WITHER
    • WOLF

Mobs by Group

All Zombies

Can spawn as leaders, having several times the amount of configured health.

All passive animals

Could get aggroed by other entities.

All breedable animals

They can usually be fed by some item and, subsequently, try to breed.
This can be handled by intercepting the event ~onBreed (and then either cancelling it or some other mechanic) or completely prevented by using the Age option

Most bosses

Have an hardcoded ai or some other hardcoded features.

Entities damaged by water

Affected entities include Enderman, Snowman and Blaze.
The damage type in those instances if of the DROWNING type, and can thus be fully prevented by using a negative value for it as a DamageModifier or by using the following skill

   - cancelevent{sync=true} ~ondamaged ?damagecause{c=drowning}

Specific Mobs

ARMOR_STAND

Does not get targeted by default by multi entity targeters, and a specific filter must be used.

AXOLOTL

Can be Bucketed. Defend against this by using a onBucket trigger

BEE

When allowed to randomfly, it will enter placed beehives and pollinate flowers.
No definitive answer exists, apart from clearing its AI and building a new one.

BLAZE

Can be damaged by water, snowballs and the like. Use a Damage Modifier in order to prevent this.

CAT

Scares Creepers and Phantoms away

CHICKEN

Can lay eggs and is hunted by other animals.
For the "egg problem", use the Jockey Option.

COW

Can be milked.

DROWNED

By default, it does not attack its target in the day if they are not in a water block. A custom ai must be set up in order to remove this behavior

ENDER_DRAGON

Has an hardcoded ai.

ENDERMAN

Avoids projectiles and is damaged by water.

ENDERMITE

Aggroes Endermen.

FOX

Has an unique attack pattern, can be useful but also problematic.

GHAST

Has an hardcoded ai. Can be one-shotted by a fireball.

GIANT

Has an hardcoded ai.

IRON_GOLEM

Can be healed via the use of iron ingots and get aggroed by default by most hostile mobs.

MAGMA_CUBE

Has an hardcoded ai.

PARROT

Can be one-shotted by a cookie.

PHANTOM

Has an hardcoded ai.

PIGLIN

Has an hardcoded aggro priority

PILLAGER

If, for any reason, a pillager loses his target while holding a charged crossbow, then it will freeze

PUFFERFISH

Has very unique interactions and behaviors that may cause problems.

RABBIT

Gets aggroed by other neutral mobs, such as foxes.

SKELETON

Gets aggroed by wolves

SLIME

Has an hardcoded ai.

VEX

Has an hardcoded ai.

WARDEN

Has an hardcoded aggro system.

WITHER

Has an hardcoded ai.

WOLF

Can be healed via the use of specific items Once it becomes "Tamed", the health resets.

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