... | @@ -7,83 +7,109 @@ example_item: |
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SomeOption: value
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SomeOption: value
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```
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```
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Universal Options
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# Universal Options
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-----------------
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These options are applicable to all items:
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These options are applicable to all items:
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**Repairable: \[true/false\]**
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#### Repairable
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Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
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- Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
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Will override the RepairCost option.
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- Will override the RepairCost option.
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Defaults to `false`.
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- Defaults to false.
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```yaml
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Options:
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**RepairCost: \[number\]**
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Repairable: false
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```
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- Sets the repair cost of the item.
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**Unbreakable: \[true/false\]**
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- Sets the unbreakable tag on the item.
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- Items with this set to true will not lose durability.
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**HideFlags: \[true/false\]**
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- Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
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**PreventStacking: \[true/false\]**
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#### RepairCost
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Sets the repair cost of the item.
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If set to less than 0, the vanilla one will be used.
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Defaults to `-1`.
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```yaml
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Options:
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RepairCost: 10
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```
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- Prevents the item from stacking to similar items.
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#### Unbreakable
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Sets the unbreakable tag on the item.
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Items with this set to true will not lose durability.
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Defaults to `false`.
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```yaml
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Options:
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Unbreakable: true
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```
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**Model: \[number\]**
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#### HideFlags
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Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
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Defaults to `false`.
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```yaml
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Options:
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HideFlags: true
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```
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- Sets the custom model data ID for the item
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#### PreventStacking
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Prevents the item from stacking to similar items.
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Defaults to `false`.
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```yaml
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Options:
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PreventStacking: true
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```
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Playerheads
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#### Model
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-----------
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Sets the custom model data ID for the item.
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Defaults to `0`.
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```yaml
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Options:
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Model: true
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```
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Only applicable to playerhead type items:
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**Player: \[name\]**
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# Playerheads
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Only applicable to playerhead type items
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- Sets the texture of the player head.
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#### Player
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- [name] must be the IGN of the target player.
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Sets the texture of the player head.
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- Player heads must use data value 3 for this to work.
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The value must be the IGN of the target player.
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- Examples:
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Player heads must use data value 3 for this to work.
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- Player: Herobrine
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```yaml
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Options:
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Player: Herobrine
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```
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**SkinTexture: \[url\]**
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#### SkinTexture
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Also sets the texture of the player head, but instead uses a SkinURL.
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> - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere.
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> - Use http://mcuuid.net/ to find the trimmed uuid of the player.
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- Also sets the texture of the player head, but instead uses a SkinURL.
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Player heads must use data value 3 for this to work.
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- Player heads must use data value 3 for this to work.
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This option also supports hashes.
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- Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere
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- Use http://mcuuid.net/ to find the trimmed uuid of the player
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- This option also supports hashes.
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For example:
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```yaml
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```yaml
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Options:
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Options:
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SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
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SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
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```
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```
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Dyeable Items
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-------------
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**Color: \[R,G,B\] OR \[DyeColor\]**
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- Dyes the armor piece to a color according to Red, Green, Blue
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# Dyeable Items
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settings. 0-255
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- Alternately can use a predefined color. Found
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#### Color
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[here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html).
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Dyes the armor piece to a color according to RGB settings. 0-255.
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- Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value
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Alternately can use a predefined color. Found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html).
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- Only usable on leather armor type and banners.
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Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value.
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Only usable on leather armor type, banners, shields and such.
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```yaml
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Options:
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Color: RED
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```
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```yaml
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Options:
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Color: 102,102,153
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```
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**Fireworks**
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--------------------
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* Added options for FIREWORK and FIREWORK_CHARGE items
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# Fireworks
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* For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE**
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Options for the FIREWORK and FIREWORK_CHARGE items
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For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE**
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```yaml
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```yaml
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Firework:
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Firework:
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Colors:
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Colors:
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- 255,0,255
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- 255,0,255
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- 0,0,0
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- 0,0,0
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... | @@ -93,8 +119,35 @@ Firework: |
... | @@ -93,8 +119,35 @@ Firework: |
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Trail: true
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Trail: true
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```
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```
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Examples
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========
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# Books
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Options for book items
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#### Title
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The title of the book.
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Defaults to `Unknown`.
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```yaml
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Title: <green>How to make YouTube Videos
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```
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#### Author
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The author of the book.
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Defaults to `Unknown`.
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```yaml
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Author: CarsonJF
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```
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#### Pages
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A list, with each entry being a page of the book.
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```yaml
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Pages:
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- "Page 1"
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- "Page 2\n\nwith some other lines"
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- "Page 3"
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```
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# Examples
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```yaml
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```yaml
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ClothSlippers:
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ClothSlippers:
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Id: 301
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Id: 301
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