Description
Executes another MetaSkill, which must be located in /MythicMobs/Skills. The executed skill will inherit any targets if no targeter is specified.
Attributes
Attribute | Shorthand | Description | Default |
---|---|---|---|
skill | s | The metaskill to be executed | |
forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft | false |
branch | b, fork, f | Whether the called metaskill's skilltree should branch off from the skilltree of the calling mechanic | false |
executeafterdeath | continueafterdeath | Whether the metaskill should be able to be called after the caster's death | false |
Branch Attribute
Every time a skill is triggered from the mob file via a trigger, a SkillTree
is generated. The SkillTree
holds many informations, and among them there are the Skill-Scoped Variables and the Skill Parameters and their value.
This makes their value accessible from any mechanic or metaskill that is being called from the same skilltree they are in, but it also makes them unique: there can exist only one Skill Scoped Variable
or one Skill Parameter
with the same name in the SkillTree
, and setting more than one will override the value.
TestSkill_1:
Skills:
- setvariable{var=skill.sharedvalue;val=1}
- skill{s=TestSkill_2}
- skill{s=TestSkill_3}
- message{m="<skill.var.sharedvalue>"} @World
TestSkill_2:
Skills:
- setvariable{var=skill.sharedvalue;val=2}
TestSkill_3:
Skills:
- setvariable{var=skill.sharedvalue;val=3}
In this instance you can see how this all works out: the value of the skill scoped variable is set on all called metaskills, but since the skilltree is only one, the value is overridden multiple times, until, at the end, the value "3" is returned
The branch
Attribute, meanwhile, makes this no longer true: if set to true on a skill mechanic, it makes the called metaskill have a brand new SkillTree
, without it sharing any skill scoped variable or skill parameter
TestSkill_1:
Skills:
- setvariable{var=skill.sharedvalue;val=1}
- skill{s=TestSkill_2}
- skill{s=TestSkill_3;branch=true}
- message{m="<skill.var.sharedvalue>"} @World
TestSkill_2:
Skills:
- setvariable{var=skill.sharedvalue;val=2}
TestSkill_3:
Skills:
- setvariable{var=skill.sharedvalue;val=3}
This example pans out like the previous one, except for the line in which the TestSkill_3 MetaSkill is called: since the branch attribute is set to true, the variable is set on another skilltree, without the original one have "any knowledge" of it. So, the final value printed would be "2"
Examples
Skills:
- skill{skill=AnotherSkill} @Target ~onAttack
- skill{s=AnotherSkill} @Trigger ~onSpawn
- skill:OtherSkill @Trigger ~onDeath
The attribute "sync=true" will be inherited by any sub-skills and cannot be set to false later in a skill-tree.
Skills:
- skill{s=AnotherSkill;sync=true} @Target ~onAttack
- skill{s=ice_bolt;sync=true} @Target ~onTimer:100
- skill{sync=true;s=flamethrower} @TargetLocation ~onTimer:200
- skill:Onemechainc @Target ~onDamaged
- skill{
skill=leafs;
sync=true
}
Aliases
- metaskill
- meta