... | @@ -28,12 +28,6 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -28,12 +28,6 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| accuracy | ac, a | Accuracy of the projectile | 1 |
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| accuracy | ac, a | Accuracy of the projectile | 1 |
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| knockback | kb | knockback strength of the projectile | 0 |
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| knockback | kb | knockback strength of the projectile | 0 |
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| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
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| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
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| ignoreArmor | | Whether or not to ignore armor, but will still use enchantment modifiers when calculating total damage | |
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| preventImmunity | | Whether or not to ignore immunities | |
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| preventKnockback | | Whether or not to prevent knockback | |
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| ignoreenchants | | Whether or not to ignore enchantments when calculating total damage. This option is only available for 1.19+) | |
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| damageType | | Sets the type of damage to be inflicted ([Extra info](/skills/mechanics/damage#elements)) | |
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| damageCause | | Sets the damage cause for this damage mechanic ([Extra info](/skills/mechanics/damage#damagecause)) | |
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| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
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| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
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| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
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| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
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| gravity | g | Whether the projectile should be affected by gravity | true |
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| gravity | g | Whether the projectile should be affected by gravity | true |
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... | @@ -42,6 +36,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -42,6 +36,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
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### Potion Type Attributes
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### Potion Type Attributes
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