... | @@ -35,6 +35,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -35,6 +35,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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| fromorigin| fo | Whether the projectile should be shot from the origin of the mechanic| false |
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> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
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> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
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### Type Attribute
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### Type Attribute
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