... | @@ -19,7 +19,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -19,7 +19,7 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| hspread | hs | The horizontal hit radius of the projectile | 0 |
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| hspread | hs | The horizontal hit radius of the projectile | 0 |
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| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
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| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
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| interval | int, i | How often per second the projectile creates a tick-event | 4 |
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| interval | int, i | How often per second the projectile creates a tick-event | 4 |
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| ontickskill | ontick, ot | The meta-skill to execute on each tick/interval of the projectile | None |
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| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile | None |
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| onhitskill | onhit, oh | The meta-skill to execute when the projectile hits its target | None |
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| onhitskill | onhit, oh | The meta-skill to execute when the projectile hits its target | None |
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| onendskill | onend, oe | The meta-skill to execute when the projectile misses and ends | None |
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| onendskill | onend, oe | The meta-skill to execute when the projectile misses and ends | None |
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| bounce | | Whether the projectile will bounce when it hits something | false |
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| bounce | | Whether the projectile will bounce when it hits something | false |
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... | @@ -41,11 +41,28 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -41,11 +41,28 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
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| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| horizontalnoise | hs | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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### Potion Type Attributes
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These attributes apply if the projectile is of `type` `POTION`
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| potiontype | ptype, effect, pt, pe | The type of the potion applied to the projectile, if POTION | SLOW |
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| potiontype | ptype, effect, pt, pe | The type of the potion applied to the projectile, if POTION | SLOW |
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| potionduration | pduration, pd | The duration of the potion effect | 100 |
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| potionduration | pduration, pd | The duration of the potion effect | 100 |
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| force | overwrite, ow, override, or | Whether to override the effect on the target if already applied | false |
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| potioncolor | pc | The color of the potion | #FFFFFF |
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| hasParticles | particles | Whether not to show the status effect particles. | true |
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| hasIcon | icon | Whether not to show the status effect icon. | true |
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| ambientparticles | ambient | Whether to show ambient particles. | false |
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### Trident Type Attributes
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These attributes apply if the projectile is of `type` `TRIDENT`
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| tridentitem | titem, ti | The trident item | |
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## Examples
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## Examples
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```yaml
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```yaml
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ArrowBarrage:
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ArrowBarrage:
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... | | ... | |