... | @@ -7,11 +7,12 @@ additions. |
... | @@ -7,11 +7,12 @@ additions. |
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Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4.11
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Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4.11
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|----------------------|------------|-------------------------------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" added "trident", "splash_potion", and "lingering_potion" in MM 4.11 | arrow |
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| type | t | Type of projectile to shoot. Can be "arrow", "snowball", "egg", "enderpearl", or "potion" added "trident", "splash_potion", and "lingering_potion" in MM 4.11 | arrow |
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| damage | d | How much damage the projectile will cause | 5 |
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| damage | d, amount | How much damage the projectile will cause | 5 |
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| velocity | v | The velocity of the projectile | 1 |
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| velocity | v | The velocity of the projectile | 1 |
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| maxDistance | md | The maximum distance the projectile will travel | 64 |
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| maxDistance | md | The maximum distance the projectile will travel | 64 |
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| vspread | vs | The vertical hit radius of the projectile | 0 |
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| vspread | vs | The vertical hit radius of the projectile | 0 |
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... | @@ -33,6 +34,16 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
... | @@ -33,6 +34,16 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 |
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| ignoreenchants | | Whether or not to ignore enchantments when calculating total damage. This option is only available for 1.19+) | |
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| ignoreenchants | | Whether or not to ignore enchantments when calculating total damage. This option is only available for 1.19+) | |
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| damageType | | Sets the type of damage to be inflicted ([Extra info](/skills/mechanics/damage#elements)) | |
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| damageType | | Sets the type of damage to be inflicted ([Extra info](/skills/mechanics/damage#elements)) | |
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| damageCause | | Sets the damage cause for this damage mechanic ([Extra info](/skills/mechanics/damage#damagecause)) | |
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| damageCause | | Sets the damage cause for this damage mechanic ([Extra info](/skills/mechanics/damage#damagecause)) | |
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| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
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| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
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| gravity | g | Whether the projectile should be affected by gravity | true |
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| startyoffset | syo | The starting y offset of the projectile | 0 |
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| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
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| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
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| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
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| horizontalnoise | hs | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
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| potiontype | ptype, effect, pt, pe | The type of the potion applied to the projectile, if POTION | SLOW |
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| potionduration | pduration, pd | The duration of the potion effect | 100 |
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## Examples
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## Examples
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... | @@ -48,4 +59,8 @@ ArrowBarrage: |
... | @@ -48,4 +59,8 @@ ArrowBarrage: |
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- shoot{type=ARROW;velocity=5;damage=10}
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- shoot{type=ARROW;velocity=5;damage=10}
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- delay 10
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- delay 10
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- shoot{type=ARROW;velocity=5;damage=10}
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- shoot{type=ARROW;velocity=5;damage=10}
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``` |
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```
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\ No newline at end of file |
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## Aliases
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- [x] shootprojetile |
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\ No newline at end of file |