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Mechanic: SetStance
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===================
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===================
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## Description:
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Sets the "stance" attribute of the target Mythic Mob to the given
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Sets the "stance" attribute of the target Mythic Mob to the given
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string. Does nothing if the target is not a Mythic Mob.
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string. Does nothing if the target is not a Mythic Mob.
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Attributes
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## Attributes:
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----------
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|-------------------------------|---------------|
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|-----------|---------|-------------------------------|---------------|
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... | @@ -13,8 +13,7 @@ Attributes |
... | @@ -13,8 +13,7 @@ Attributes |
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Special Notes
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### Special Notes
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-------------
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This is used in conjunction with the **stance condition** (see
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This is used in conjunction with the **stance condition** (see
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[Conditions](/conditions/start)) to create different stances or phases
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[Conditions](/conditions/start)) to create different stances or phases
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... | @@ -23,20 +22,21 @@ match the current stance loosely, meaning if you set the stance to |
... | @@ -23,20 +22,21 @@ match the current stance loosely, meaning if you set the stance to |
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"angry fiery explosive" the stance condition will be true for "stance
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"angry fiery explosive" the stance condition will be true for "stance
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fiery".
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fiery".
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Examples
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## Examples:
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--------
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This skill would change the caster's phase to "bowphase"
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This skill would change the caster's phase to "bowphase"
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```yaml
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StanceChangeSkill
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StanceChangeSkill
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Skills:
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Skills:
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- setstance{stance=bowphase} @self
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- setstance{stance=bowphase} @self
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```
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This skill would only be usable when the caster had the stance
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This skill would only be usable when the caster had the stance
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"bowphase"
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"bowphase"
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```yaml
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AnotherSkill:
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AnotherSkill:
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Conditions:
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Conditions:
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- stance bowphase
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- stance bowphase
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Skills:
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Skills:
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- ...some bow skills |
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- ...some bow skills
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``` |
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\ No newline at end of file |