... | ... | @@ -28,3 +28,7 @@ This will set the mob level to 3 when it spawns |
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This will increase the mob level by 1 each time it kills a player
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- setlevel{a=add;l=1} ~onKillPlayer
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Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction
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- setlevel{l=<skill.value>-<random.1to5>} @self |
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