Mechanic: Set Level
Introduced in version 2.2.1
Causes the casting mob to change it's level.
Possible operations for the action value are SET, ADD, SUBTRACT, MULTIPLY, and DIVIDE.
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
action | a | Type of operation to perform | SET |
level | l | Amount of levels used in the operation | 1 |
Examples
This will set the mob level to 3 when it spawns
- setlevel{a=set;l=3} ~onSpawn
This will increase the mob level by 1 each time it kills a player
- setlevel{a=add;l=1} ~onKillPlayer
Does not support ranges. Uses math instead. Use vars/placeholders to bypass restriction
- setlevel{l=<skill.value>-<random.1to5>} @self