... | ... | @@ -11,8 +11,18 @@ Traces a ray to the target, like the [Raytrace](/skills/mechanics/raytrace) mech |
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| useeyelocation | uel | If they ray should start from the eye location of the caster | false |
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| forwardoffset| startfoffset, sfo | The forward offset of the starting point of the ray | 0 |
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| sideoffset| soffset, sso | The side offset of the starting point of the ray | 0 |
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> This mechanic also uses all [Attributes of the Raytrace Mechanic](/skills/mechanics/raytrace#attributes)
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| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
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| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
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| headshotskill | hsskill, hs | meta-skill to use when it's a headshot | |
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| maxdistance | distance, md, d | max distance to trace | 50 |
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| raywidth | rw, w | Width of the ray traced | 0.2 |
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| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
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| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER |
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| accuracy | ac, a | spread of the traced ray | 1 |
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| verticalnoise | vn | vertical spread of the ray | 0 |
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| horizontalnoise | hn | horizontal spread of the ray | 0 |
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| raytraceConditions | rc, rcond, rconditions| Conditions applied to the raytraced target | NONE |
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| headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 |
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## Examples
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