Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 226
    • Issues 226
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • raytrace

Last edited by Phil Jul 31, 2022
Page history

raytrace

Mechanic: Raytrace

Traces a ray to the target. [PREMIUM ONLY]

Attributes

Attribute Aliases Description Default Value
entityskill eskill, es meta-skill to use when the ray hits an entity
locationskill lskill, ls meta-skill to use when the ray hits a location
headshotskill hskill, hs meta-skill to use when it's a headshot
maxdistance distance, md, d max distance to trace 50
raywidth rw, w Width of the ray traced 0.2
ignorepassableblocks ignorepassable, ip ignores collision of passable blocks true
fluidcollisionmode fcm Determines the collision behaviour when fluids get hit during ray tracing NEVER
accuracy ac, a spread of the traced ray 1
verticalnoise vn vertical spread of the ray 0
horizontalnoise hn horizontal spread of the ray 0
raytraceConditions rc, rcon, rconditions Conditions applied to the raytraced target NONE
headshotmultiplier hsmultiplier, hsm headshot power multiplier 1

Examples

  - raytrace{
      entitySkill=[
        - damage{amount=20}
      ];
      headshotSkill=[
        - effect:particles{particle=reddust;color=#ff0000}
      ];
      locationSkill=[
        - particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
      ];
      raytraceConditions=[
        - samefaction false
      ]} @targetlocation ~onUse
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Examples