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## Description
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Executes a random skill from the list of supplied
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[skills](/skills/mechanics/skill). Will ignore any skills that are on
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cooldown. There is no limit to how much skills can be added.
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Executes a random skill from the list of supplied [skills](/skills/mechanics/skill). Will ignore any skills that are on cooldown or whose conditions do not check. There is no limit to how many skills can be added.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|---------|---------------------------------------------------------|---------|
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| skills | s | The list of skills to execute, must be separated by a `,` | |
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| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` | |
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| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list | |
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## Weight
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You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.
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... | ... | @@ -42,4 +41,8 @@ Skills: |
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[- message{m="&7Pleasant afternoon we're having!"} @trigger],
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[- message{m="&7A nice sunny afternoon."} @trigger],
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[- message{m="&7Good Afternoon <trigger.name>! Good to see you!"} @trigger]} @trigger
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``` |
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\ No newline at end of file |
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```
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## Aliases
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- [x] randommeta |
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\ No newline at end of file |