... | ... | @@ -38,7 +38,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
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| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
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| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 |
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| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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| HorizontalNoise | hn | The randomness of the projectile in horizontal direction |(1-ac)*45 |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction |(1-ac)*4.5|
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