... | ... | @@ -122,8 +122,10 @@ These work with the projectile, missile, and orbital mechanics. |
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| [TRACKING][]| ARMOR_STAND, ARMORSTAND, PSTAND | The bullet will be an item, but its rotation will be adjusted depending on the projectile's direction |
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| [REALTRACKING][] | RTRACKING, REAL_ARMOR_STAND, REALARMORSTAND, STAND | As above, but a real armor stand will also be spawned instead of a packet |
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| [DISPLAY][] | | The projectile will be a display entity |
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| [ME][] | | The projectile will be a [ModelEngine] model |
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| [TEXT][] | | The projectile will display a line of text |
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<!--
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| [ME][] | | The projectile will be a [ModelEngine] model |
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Examples:
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```yaml
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| bulletCullingWidth | cullWidth | The bullet's display culling width | 0.0 |
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| audience | | The [Audience][] of the bullet | world |
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<!--
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### ME Bullet
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| bulletModel | model | The MEG model to use for the bullet | |
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| bulletcolor | | The tint of the bullet's model | |
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| bulletEnchanted | enchanted | Whether the bullet's model should be enchanted | false |
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-->
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### TEXT Bullet
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| Attribute | Aliases | Description | Default |
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... | ... | |