Deals damage equal to a percent of the player's max health, where 1 is 100%. Inherits every attribute of the Damage mechanic.
|The percentage to damage the target
|current, c, ch
|Whether it calculates the percent from your original or current health
This mechanic inherits every attribute of the damage mechanic
amountattribute is ignored
Hurts the target for half (50%) of its max health.