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  • onjump

Last edited by Lxlp 2 months ago
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onjump

Description

Applies an aura to the target that triggers a skill when they jump.

This is a Paper-Only mechanic!

Attributes

Attribute Aliases Description Default
onJump oJ, onjumpskill The Metaskill to execute if the target jumps
cancelevent cE Whether to cancel the event when it is triggered false

This mechanic inherits every attribute of the aura mechanic

Examples

Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow falling on you for 1 second.

ApplyAura:
  Skills:
  - onJump{oj=SlowFalling;auraname=Jumpies;d=300;i=1} @self

SlowFalling:
  Skills:
  - potion{t=SLOW_FALLING;d=20;l=0;hasParticles=false} @self

Apply an onJump aura to yourself. Whenever you jump teleport to the closest entity within 40 blocks and kill them.

ApplyAura:
  Skills:
  - onJump{oj=Assassin;auraname=Stabbies;d=300;i=1} @self

Assassin:
  Skills:
  - skill{s=Murder} @EIR{r=30;limit=1;sort=NEAREST;targetPlayers=false}

Murder:
  Skills:
  - teleport
  - delay 1
  - damage{a=1000-2000;cause=thorns}

Apply an onJump aura to yourself. Whenever you jump, jump higher into the air, then stop mid air and shoot projectiles at every entities within 30 blocks of you repeatedly.

ApplyAura:
  Skills:
  - onJump{oj=PewPew;auraname=Shooties;d=300;i=1} @self

PewPew:
  Skills:
  - jump{v=2;delay=2} @self
  - delay 10
  - velocity{m=SET;x=0;y=0;z=0;repeat=39;repeatInterval=1} @self
  - skill{s=ShotEm;repeat=19;repeatInterval=2} @EIR{r=30;limit=10;sort=RANDOM;targetPlayers=false}

ShotEm:
  Skills:  
  - projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH}

Fireball_oS:
  Skills:
  - sound{s=entity.skeleton.shoot;v=1;p=1} @origin

Fireball_oT:
  Skills:
  - particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin

Fireball_oH:
  Skills:
  - damage{a=5-15;cause=magic}
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