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Mechanic: onInteract
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==================
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PAPER ONLY MECHANIC
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Applies an aura to the target that triggers a skill when they jump
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onJump | oj | Skill to execute if the target jumps | NONE |
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| cancelevent | cE | cancel the event when it is triggered | false |
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Examples
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--------
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Simple 1:
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Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow falling on you for 1 second.
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ApplyAura:
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Skills:
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- onJump{oj=SlowFalling;auraname=Jumpies;d=300;i=1} @self
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SlowFalling:
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Skills:
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- potion{t=SLOW_FALLING;d=20;l=0;hasParticles=false} @self
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Simple 2:
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Apply an onJump aura to yourself. Whenever you jump teleport to the closest entity within 40 blocks and kill them.
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ApplyAura:
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Skills:
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- onJump{oj=Assassin;auraname=Stabbies;d=300;i=1} @self
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Assassin:
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Skills:
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- skill{s=Murder} @EIR{r=30;limit=1;sort=NEAREST;targetPlayers=false}
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Murder:
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Skills:
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- teleport
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- delay 1
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- damage{a=1000-2000;cause=thorns}
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Intermediate:
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Apply an onJump aura to yourself. Whenever you jump, jump higher into the air, then stop mid air and shoot projectiles at every entities within 30 blocks of you repeatedly.
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ApplyAura:
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Skills:
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- onJump{oj=PewPew;auraname=Shooties;d=300;i=1} @self
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PewPew:
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Skills:
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- jump{v=2;delay=2} @self
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- delay 10
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- velocity{m=SET;x=0;y=0;z=0;repeat=39;repeatInterval=1} @self
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- skill{s=ShotEm;repeat=19;repeatInterval=2} @EIR{r=30;limit=10;sort=RANDOM;targetPlayers=false}
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ShotEm:
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Skills:
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- projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH}
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Fireball_oS:
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Skills:
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- sound{s=entity.skeleton.shoot;v=1;p=1} @origin
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Fireball_oT:
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Skills:
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- particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
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Fireball_oH:
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Skills:
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- damage{a=5-15;cause=magic} |
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\ No newline at end of file |