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  • onjump

Last edited by Lxlp 2 months ago
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onjump

Mechanic: onInteract

PAPER ONLY MECHANIC

Applies an aura to the target that triggers a skill when they jump

Attributes

Attribute Aliases Description Default Value
onJump oj Skill to execute if the target jumps NONE
cancelevent cE cancel the event when it is triggered false

Examples

Simple 1:

Apply an onJump aura to yourself. Whenever you jump it will put level 1 slow falling on you for 1 second.

ApplyAura:
  Skills:
  - onJump{oj=SlowFalling;auraname=Jumpies;d=300;i=1} @self

SlowFalling:
  Skills:
  - potion{t=SLOW_FALLING;d=20;l=0;hasParticles=false} @self

Simple 2:

Apply an onJump aura to yourself. Whenever you jump teleport to the closest entity within 40 blocks and kill them.

ApplyAura:
  Skills:
  - onJump{oj=Assassin;auraname=Stabbies;d=300;i=1} @self

Assassin:
  Skills:
  - skill{s=Murder} @EIR{r=30;limit=1;sort=NEAREST;targetPlayers=false}

Murder:
  Skills:
  - teleport
  - delay 1
  - damage{a=1000-2000;cause=thorns}

Intermediate:

Apply an onJump aura to yourself. Whenever you jump, jump higher into the air, then stop mid air and shoot projectiles at every entities within 30 blocks of you repeatedly.

ApplyAura:
  Skills:
  - onJump{oj=PewPew;auraname=Shooties;d=300;i=1} @self
PewPew:
  Skills:
  - jump{v=2;delay=2} @self
  - delay 10
  - velocity{m=SET;x=0;y=0;z=0;repeat=39;repeatInterval=1} @self
  - skill{s=ShotEm;repeat=19;repeatInterval=2} @EIR{r=30;limit=10;sort=RANDOM;targetPlayers=false}
ShotEm:
  Skills:  
  - projectile{bulletType=ITEM;material=FIRE_CHARGE;bulletSpin=29;i=1;v=24;mr=100;d=100;hnp=true;oS=Fireball_oS;oT=Fireball_oT;oH=Fireball_oH}
Fireball_oS:
  Skills:
  - sound{s=entity.skeleton.shoot;v=1;p=1} @origin
Fireball_oT:
  Skills:
  - particles{particle=flame;a=4;hs=0.2;vs=0.2;y=0;s=0.1} @origin
Fireball_oH:
  Skills:
  - damage{a=5-15;cause=magic}
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