Mechanic: onDamaged
Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
onHit | oH | Skill to execute if the target is damaged | NONE |
cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
damageMods | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (Premium only). |
Examples
Skills:
- onDamaged{
auraName=damageResist;d=200;
onTick=[
- particles{p=flame;amount=10;hS=0.4}
];
damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
- ...