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  • ondamaged

Last edited by Lxlp 2 months ago
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ondamaged

Mechanic: onDamaged

Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute

Attributes

Attribute Aliases Description Default Value
onHit oH Skill to execute if the target is damaged NONE
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a An optional static increase to the original hit's damage 0
damageSub sub, s An optional static decrease (or increase if negative) to the original hit's damage 0
damageMultiplier multiplier, m An optional multiplier on the original hit's damage 1
damageMods Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (Premium only).

Examples

  Skills:
  - onDamaged{
      auraName=damageResist;d=200;
      onTick=[
        - particles{p=flame;amount=10;hS=0.4}
      ];
      damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
  - ...
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