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  • ondamaged

Last edited by LcorpOfficial Oct 01, 2022
Page history

ondamaged

Mechanic: onDamaged

Applies an aura to the target that triggers a skill when they take damage. Can use any aura attribute

Attributes

Attribute Aliases Description Default Value
onHit oH Skill to execute if the target is damaged NONE
cancelEvent cE Whether or not to cancel the event that triggered the aura false
damageAdd add, a An optional static increase to the original hit's damage 0
damageSub sub, s An optional static decrease (or increase if negative) to the original hit's damage 0
damageMultiplier multiplier, m An optional multiplier on the original hit's damage 1

Examples

  Skills:
  - onDamaged{
      auraName=damageResist;d=200;
      onTick=[
        - particles{p=flame;amount=10;hS=0.4}
      ];
      damageMods="FIRE 0.5"} @self ~onInteract
  - ...
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