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Mechanic: onDamaged
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## Description
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===================
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Applies an aura to the target that triggers a skill when they take
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Applies an aura to the target that triggers a skill when they take
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damage. Can use any aura attribute
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damage. Can use any aura attribute
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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## Attributes
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|------------------|---------------|------------------------------------------------------------|---------------|
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| Attribute | Aliases | Description | Default |
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| onHit | oH | Skill to execute if the target is damaged | NONE |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| onHit | ondamagedskill, ondamaged, od, onhitskill, oh | [Metaskill] to execute if the target is damaged | |
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| damageAdd | add, a | An optional static increase to the original hit's damage | 0 |
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| cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
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| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
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| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
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| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
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| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
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| damageMods | | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (**Premium only**). | |
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| damagemodifiers | damagemods, damagemod | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (**Premium only**). | |
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| deflectProjectiles | deflect, reflect | Whether projectiles should be deflected | false |
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| deflectconditions | dconditions | If `deflectProjectiles` is enabled, it will have to follow the specified set of conditions to work | |
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Examples
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--------
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## Examples
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```yaml
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Skills:
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Skills:
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- onDamaged{
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- onDamaged{
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auraName=damageResist;d=200;
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auraName=damageResist;d=200;
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... | @@ -26,4 +24,4 @@ Examples |
... | @@ -26,4 +24,4 @@ Examples |
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- particles{p=flame;amount=10;hS=0.4}
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- particles{p=flame;amount=10;hS=0.4}
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];
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];
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damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
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damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
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- ... |
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``` |
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